Ainsworth Game Technology Limited
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About the company
Ainsworth Game Technology Limited is a prominent enterprise focused on the development, manufacturing, distribution, and ongoing support of electronic gaming machines, alongside related hardware and services. The company also provides digital entertainment, offering both real-money wagering titles and social gaming applications. Its extensive operations span numerous global regions, including Australia, North America, Latin America, Europe, New Zealand, South Africa, and Asia.
- CEO
- Ryan Comstock
- IPO
- 2002
- Employees
- 575
- HQ
- Newington, NSW, AU
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- Market Cap
- $252.60M
- P/E
- -19.76
- PEG
- 0.10
- P/S
- 1.31
- P/B
- 1.16
- EV/EBITDA
- 8.58
- Div Yield
- 16.81%
- Gross Margin
- 57.30%
- Op Margin
- 6.73%
- Net Margin
- -6.62%
- ROE
- -5.86%
- ROIC
- 2.21%
Latest fiscal year · YoY change
- Revenue
- $231.17M+14.7%
- Gross Profit
- $107.01M+9.6%
- Op Income
- $-68,582,000
- Net Income
- $-19,249,000-163.5%
- EPS
- $-0.06-166.7%
- OCF Growth
- -279.3%
- FCF Growth
- -109.0%
- 52W High
- $1.12
- 52W Low
- $0.61
- 50D MA
- $0.79
- 200D MA
- $0.81
- Beta
- 0.72
- RSI (14)
- 42
- Avg Volume
- 7.79K
Earnings call summaries
Pick a quarter — each call distilled into takeaways, results, and a bull vs bear read.
Ainsworth reported a softer first half on lower North American and Latin American sales, but highlighted improving margins, positive operating cash flow, and an early product-cycle recovery led by new Raptor and Dragon Legacy content.· August 25, 2026
- Revenue was $116.5 million, down 23% year on year; reported EBITDA was $10.2 million and underlying PBT was $4.7 million.
- Gross margin expanded to 62% from 56%, helped by a tariff refund and higher average selling prices.
- Operating cash flow turned positive at $8.9 million, net debt fell to $8.5 million, and dividends remain suspended to fund product development.
- North America was the main drag, with segment revenue down to $51.9 million and unit volume falling to 492 after a weak product roadmap.
- Asia Pacific was a bright spot, with revenue up to $36.9 million and segment profit margin improving to 25%.
For the 6 months ended 30 June 2026, revenue was $116.5 million, down $35.6 million or 23% from the prior corresponding period. Reported EBITDA was $10.2 million versus $14.6 million in the PCP, underlying EBITDA was $17.1 million versus $26.9 million, and underlying EBITDA margin was 14.7% versus 17.7%. Gross profit was $72.7 million and gross profit margin expanded to 62% from 56%; diluted EPS was $0.003 versus $0.014. Reported loss before tax was $2.2 million, income tax benefit was $3.3 million, and reported profit after tax was $1.1 million. For the balance sheet, net debt fell to $8.5 million from $11.8 million at 31 December 2025, total debt was $20.8 million, and closing cash was $12.3 million. Management did not give formal next-half or full-year financial guidance; instead, it said the second half focus is on North America recovery, continued Asia Pacific momentum, subdued Latin America conditions, continued R&D, and debt reduction rather than distributions.
Ryan Comstock framed the half as a transitional period marked by weak consumer sentiment and a product roadmap that had “gone too long without a compelling new release” in North America. He emphasized that the decline was concentrated and explainable, and pointed to early evidence that the product reset is working, including Dragon Legacy’s third-party performance data and strong cabinet performance in Australia and Latin America. His tone was candid and corrective rather than promotional, with repeated emphasis on consistency, cadence, and rebuilding operator trust.
Lynn Mah focused on the financial mechanics: revenue of $116.5 million, underlying EBITDA of $17.1 million, gross margin of 62%, and underlying EBITDA margin of 14.7%. She said total operating costs fell $2.7 million, net debt improved to $8.5 million, operating cash flow was positive $8.9 million versus an outflow in the prior period, and closing cash was $12.3 million. She also noted R&D rose to 22% of revenue, dividends remain suspended to preserve liquidity and fund development, and all financial covenants were met.
There was no analyst Q&A, so no live follow-up concerns were raised. The closest thing to Q&A was management’s own discussion of key issues: North America’s weak unit sales were tied to an inconsistent single-screen roadmap, Latin America was pressured by Mexico’s gaming tax increase from 30% to 50%, and Interactive still has not yet delivered. Management’s answer across these issues was that new content, the A865 and A832 rollouts, test-bank launches, and faster development via governed AI adoption are the planned fixes.
Management said the core turnaround signs are already visible: Dragon Legacy ranked #1 and #2 in Eilers’ June report, the A865 is sustaining early performance, and Asia Pacific grew revenue and profit. They also highlighted a stronger balance sheet, positive operating cash flow, and recurring revenue of 37% of group revenue supported by the HHR system. The call’s optimistic case is that better products, not just cost cuts, are now in market and could rebuild volumes in the second half.
The biggest risk is that North America’s recovery depends on regaining operator trust after a prolonged product gap, and management said the fix is still underway. Latin America remains pressured by weaker market conditions and Mexico’s higher gaming tax, while Interactive has not yet delivered. The company also suspended dividends and kept R&D elevated, underscoring that cash is being directed to development rather than shareholder returns.
AI summary of the company's earnings call · Paraphrased · Not investment advice
- Free Float
- 19.9%
- Shares Outstanding
- 336.79M
- Float Shares
- 67.15M
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