Fujian Blue Hat Interactive Entertainment Technology Ltd.
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About the company
Established in 2010 and headquartered in Xiamen, China, Fujian Blue Hat Interactive Entertainment Technology Ltd. is a global enterprise specializing in the development, manufacturing, marketing, and distribution of animated toys. These products integrate mobile gaming functionalities, proprietary intellectual property, and related merchandise.
- CEO
- Xiaodong Chen
- IPO
- 2019
- Employees
- 14
- HQ
- Xiamen, CN
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- Market Cap
- $97.79K
- P/E
- -0.00
- PEG
- -0.00
- P/S
- 0.01
- P/B
- 0.01
- EV/EBITDA
- -0.31
- Div Yield
- 0.00%
- Gross Margin
- 8.26%
- Op Margin
- -23.80%
- Net Margin
- -50.87%
- ROE
- -26.18%
- ROIC
- -12.77%
Latest fiscal year · YoY change
- Revenue
- $18.72M-74.6%
- Gross Profit
- $1.55M+34.0%
- Op Income
- $-4,457,083
- Net Income
- $-9,524,783+50.6%
- EPS
- $-16290.00-466662.2%
- OCF Growth
- +58.1%
- FCF Growth
- +58.1%
- 52W High
- $157.00
- 52W Low
- $0.09
- 50D MA
- $25.92
- 200D MA
- $66.74
- Beta
- 0.83
- RSI (14)
- 15
- Avg Volume
- 1.10M
Earnings call summaries
Pick a quarter — each call distilled into takeaways, results, and a bull vs bear read.
Blue Hat said 2020 revenue rose 26.7% and the company remained profitable, while management emphasized 2021 growth in IDC and education despite COVID-19 and margin pressure from new businesses.· April 8, 2021
- FY2020 revenue increased 26.7% to $30.2 million from $23.8 million, driven mainly by interactive education and the new IDC business.
- Management said the company remained profitable in 2020, but new business expansion weighed on bottom line and gross margin.
- Blue Hat ended 2020 with $15.8 million in cash and cash equivalents and later completed a registered direct offering that brought in $7.6 million in gross proceeds.
- The company expects gradual operating margin improvement over time as AR, mobile games, retail products, and education scale.
- For 2021, management expects high growth in the IDC and education businesses and said it will share more detail in quarterly reports.
Blue Hat reported FY2020 total revenue of $30.2 million, up 26.7% from $23.8 million in the prior year. Management said the company remained profitable in 2020, but did not provide EPS, gross margin, or detailed net income figures in the call remarks provided. The company ended 2020 with $15.8 million in cash and cash equivalents. On capital raises, management said it completed a registered direct offering to two institutional shareholders that generated $7.6 million in gross proceeds, which it plans to use to grow the business. Looking ahead, the company did not provide specific top-line or bottom-line guidance, but said it expects high growth in 2021 in its IDC and education businesses and expects gradual operating margin improvement over time.
Xiaodong Chen framed 2020 as a year of strengthening the business around four pillars: interactive toys and games, interactive education, mobile games, and the newer IDC-related information and communication services. He said the company is still early in executing its growth strategy but is already seeing tangible results, and he highlighted partnerships and new agreements as key drivers. His tone was optimistic but measured, with repeated emphasis on future growth, integration across business lines, and improving profitability over time.
Caifan He’s financial commentary was concise and centered on the top line. He stated that revenue rose 26.7% to $30.2 million in 2020 from $23.8 million a year earlier, primarily because of higher sales in interactive education and contributions from IDC. On balance-sheet strength, management said cash and cash equivalents were $15.8 million at year-end, and that the later $7.6 million gross proceeds from the registered direct offering would be used to support business growth. He also noted the company uses average and reporting-date exchange rates to reduce the impact of RMB/USD fluctuations.
Analysts focused on how much IDC and Kingsoft Cloud could contribute, the gross margin profile of IDC, the implementation challenges in interactive education, and foreign-exchange effects. Management said IDC has developed well after several months of operation, that the sector had a negative impact on gross margin overall but should improve through greater integration and cooperation with partners such as Tencent and Kingsoft Cloud. On education, management said COVID-19 seriously affected operations in 2020, but the company plans more programs in five provinces and aims to roll out interactive education in 1,000 kindergartens and also in preschools. On currency, management said it uses average and reporting-date exchange rates to lessen FX volatility rather than projecting a specific gain or loss.
The call pointed to real revenue growth, continued profitability, and meaningful cash resources, which gives Blue Hat some room to keep investing. Management also sounded constructive on 2021, saying IDC and education should see high growth and that partnerships with companies like Tencent and Kingsoft Cloud could help improve profitability and business integration.
Management acknowledged that new businesses hurt margins in 2020, and it did not provide concrete near-term revenue or EPS guidance. The education business was described as having been seriously affected by COVID-19, and the IDC business was said to have had a negative impact on gross margin overall, which suggests execution and profitability remain key risks.
AI summary of the company's earnings call · Paraphrased · Not investment advice
- Free Float
- 99.5%
- Shares Outstanding
- 144.88K
- Float Shares
- 144.10K
of shares held by institutions
10 13F filers
Held by 1 ETFs
Biggest fund positions in BHAT by dollar value.
Our BHAT coverage
Recent articles, reports, and earnings notes.
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Generate BHAT report →Blue Hat Interactive Entertainment Technology Announces the Company's Receipt of Nasdaq Delisting Notice Subject to Hearing
globenewswire.com · Mar 13
Blue Hat Interactive Entertainment Technology Announces Share Repurchase Program
globenewswire.com · Mar 6
Blue Hat Announces an Updated Effective Time for 1-for-50 Reverse Stock Split
globenewswire.com · Mar 4
Blue Hat Interactive Entertainment Technology (NASDAQ:BHAT) Short Interest Down 44.8% in February
defenseworld.net · Mar 1
Blue Hat Interactive Stock Craters After Dilutive $6.4M Offering
benzinga.com · Feb 20
Blue Hat Interactive Entertainment Technology Announces Pricing of US$6.4 Million Public Offering
globenewswire.com · Feb 19
Blue Hat Interactive Entertainment Technology (NASDAQ:BHAT) Short Interest Up 122.0% in December
defenseworld.net · Jan 14
Gold Prices Continue to Fluctuate at High Levels, Blue Hat's Gold Assets Deliver Significant Returns
globenewswire.com · Nov 7
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