CooTek (Cayman) Inc.
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About the company
CooTek (Cayman) Inc. operates as a global mobile internet firm, with its presence extending across the United States, the People's Republic of China, and various international territories. The company provides Fengdu Novel, a mobile application offering users free access to online novels, and Fengdu Literature, an extensive platform.
- CEO
- Jialiang Wang
- IPO
- 2018
- Employees
- 385
- HQ
- Shanghai, CN
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- Market Cap
- $0
- P/E
- 0.00
- PEG
- 0.00
- P/S
- 0.01
- P/B
- -0.00
- EV/EBITDA
- -6.48
- Div Yield
- 0.00%
- Gross Margin
- 71.10%
- Op Margin
- 0.51%
- Net Margin
- 0.21%
- ROE
- -25.09%
- ROIC
- 5.27%
Latest fiscal year · YoY change
- Revenue
- $272.15M-38.4%
- Gross Profit
- $239.32M-42.7%
- Op Income
- $-8,711,000
- Net Income
- $-13,812,000+70.8%
- EPS
- $-2.85+71.5%
- OCF Growth
- -5892.7%
- FCF Growth
- -1253.3%
- 52W High
- $27.82
- 52W Low
- $0.18
- 50D MA
- $2.19
- 200D MA
- $8.48
- Beta
- 0.62
- RSI (14)
- 66
- Avg Volume
- 374.25K
Earnings call summaries
Pick a quarter — each call distilled into takeaways, results, and a bull vs bear read.
CooTek ended 2021 with revenue of $272.1 million, continued non-GAAP profitability, and is shifting harder toward overseas games and literature to offset China ad-market weakness.· March 15, 2022
- 2021 revenue was $272.1 million, down 38% from $441.5 million in 2020, but the company still posted a full-year net loss of $13.9 million versus $47.4 million a year ago.
- Fourth-quarter revenue was $53 million, down 48% year over year; gross margin was 88.7% versus 93.1% last year and 83.1% last quarter.
- Management said non-GAAP profitability has now run for three straight quarters, and it expects meaningful full-year 2022 net income plus positive operating cash flow in the first half of 2022.
- Overseas mobile games were presented as the main growth engine, with Love Fantasy, Catwalk Beauty, Truth Runner, and Hotties Up showing strong rankings and downloads.
- The company is also pushing IP monetization and overseas reading app Readict, which management expects to start contributing profit in April 2022.
Q4 2021 net revenue was $53 million, down 48% year over year from $102.4 million. Gross profit margin was 88.7% versus 93.1% a year earlier and 83.1% last quarter. GAAP net loss was $0.3 million, and adjusted net income was about $0.5 million. For full-year 2021, net revenue was $272.1 million, down 38% from $441.5 million in 2020; gross margin was 87.9% versus 94.5% in 2020; and net loss was $13.9 million versus $47.4 million in 2020. Cash, cash equivalents, and restricted cash were about $18.4 million at year-end, down from $49.6 million at December 31, 2020. Management said it expects meaningful net income for full-year 2022 and operating cash flow to turn positive in the first half of 2022. It also said sales and marketing expense as a percentage of revenue is targeted at a stable 70% for the next few quarters, with R&D around 10% and G&A around 6% of revenue for 2022.
Karl Zhang framed the strategy as a balanced model built around two content businesses: overseas mobile games and online literature. He emphasized the synergy between novels and games, citing Love Fantasy as proof that interactive storylines from Readict/Fengdu content can translate into stronger game performance. His tone was confident and forward-looking, highlighting overseas expansion, more match-3 plus storyline games, and the launch of a game publishing SaaS platform.
Robert Cui focused on margin discipline and expense control. He detailed that Q4 cost and expenses were about $52.4 million, down 2% sequentially and 57% year over year, while full-year operating expenses were $280.9 million, down 43% from 2020; sales and marketing was $200.2 million, or 73% of revenue, down from 95% in 2020. He said the company is targeting sales and marketing at about 70% of revenue in 2022, with R&D around 10% and G&A around 6%, and noted year-end cash of about $18.4 million.
Analysts pressed for more color on how online literature and games will be integrated in 2022, and Zhang answered that CooTek uses a data-driven IP evaluation platform to test ideas, then turns successful novels into game content, with Love Fantasy validating the model. Questions also focused on expense flexibility if the macro backdrop stays weak; Cui said the company will keep spending reasonable and maintain the 70% sales-and-marketing target while improving efficiency in R&D and G&A. On policy risk in China, Zhang said he would not predict government action, but acknowledged weak domestic ad demand and remaining uncertainties, which is why the company is shifting more resources to overseas markets.
The call showed a clearer path to profitability through cost cuts, with management expecting meaningful full-year 2022 net income and positive operating cash flow in the first half. Overseas games are gaining traction, and management cited strong rankings, downloads, and partnerships with more than 20 external studios. The novel-to-game pipeline and Readict’s expected April 2022 profit contribution give CooTek multiple growth levers beyond the weak China ad market.
Core revenue remains pressured, with Q4 revenue down 48% and full-year revenue down 38%, mainly because mobile advertising declined. Cash was down to about $18.4 million at year-end, and the company still flagged uncertainty in China’s ad and gaming markets. Management also said there are uncertainties around domestic mobile game regulations, which is part of why it is leaning so heavily on overseas expansion.
AI summary of the company's earnings call · Paraphrased · Not investment advice
of shares held by institutions
1 13F filers
Top institutional holders
Largest 13F positions, with quarter-over-quarter change.
| Holder | Shares | Δ Quarter |
|---|---|---|
| Advisor Group, Inc. | 600 | ▼ 709 |
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