Evolution AB (publ)
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About the company
Evolution AB (publ) is a prominent supplier of live casino and slot content, providing its digital gaming solutions to operators primarily within the European and United States markets. The company's core offering involves operating real-time, interactive casino games from dedicated studio tables, which are streamed directly to end-users. Players can then place their wagers and make game decisions remotely via their personal devices, including computers, smartphones, and tablets.
- CEO
- Martin Carlesund
- IPO
- 2020
- Employees
- 16,243
- HQ
- Stockholm, OR, SE
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- Market Cap
- $16.01B
- P/E
- 13.67
- Fwd P/E
- 15.55
- PEG
- -1.48
- P/S
- 6.59
- P/B
- 3.38
- EV/EBITDA
- 9.03
- Div Yield
- 0.00%
- Gross Margin
- 100.00%
- Op Margin
- 58.84%
- Net Margin
- 50.50%
- ROE
- 25.87%
- ROIC
- 23.71%
Latest fiscal year · YoY change
- Revenue
- $2.07B+0.2%
- Gross Profit
- $2.12B+0.6%
- Op Income
- $1.21B
- Net Income
- $1.06B-14.6%
- EPS
- $5.34-10.1%
- OCF Growth
- -1.9%
- FCF Growth
- +4.0%
- 52W High
- $92.60
- 52W Low
- $56.15
- 50D MA
- $74.31
- 200D MA
- $68.56
- Beta
- 0.72
- RSI (14)
- 73
- Avg Volume
- 396
Earnings call summaries
Pick a quarter — each call distilled into takeaways, results, and a bull vs bear read.
Evolution reported a stable Q2 with revenue and EBITDA edging higher sequentially, strong cash flow, continued RNG momentum, and ongoing volatility in Asia offsetting a recovery in Europe and solid growth in the Americas.· July 17, 2026
- Net revenue was EUR 517.8 million, down 1.2% year over year but up 0.9% quarter over quarter.
- EBITDA was EUR 341 million with a 65.9% margin, which management said was in line with guidance.
- RNG revenue grew 14% year over year, while live revenue was up 0.6% quarter over quarter but down 3.6% year over year.
- Europe recovered sequentially; North America and Latin America both posted strong growth and all-time high revenue.
- Asia remained volatile because of cybercrime and content copying, which management said is still a day-by-day battle.
Q2 net revenue was EUR 517.8 million, down 1.2% year over year and up 0.9% quarter over quarter. EBITDA was EUR 341 million, for a 65.9% margin. Total operating expenses were EUR 220 million, up 1% year over year and down 0.2% quarter over quarter; profit for the period was EUR 251.4 million; and EPS after dilution was EUR 1.27. Operating cash flow after investments was EUR 258 million, CapEx was EUR 34.7 million, cash on hand was EUR 1.2 billion, and equity was EUR 4.2 billion. Management said the full-year EBITDA margin remains unchanged, and they reiterated the EUR 2 billion share buyback program; they bought back 5.1 million shares in the quarter and used EUR 303 million of cash for buybacks.
Martin Carlesund said the quarter was broadly in line with expectations and that the business is moving in the right direction, with Europe recovering, North America and Latin America growing, and RNG showing strong momentum. His tone was constructive but guarded on Asia, where he repeatedly said the cybercrime problem remains volatile and must be solved over time. He also emphasized new studio launches, the Hasbro partnership, and a continued focus on building games and the OSS platform rather than spending time on non-growth issues.
Joakim Andersson highlighted stable execution: revenue of EUR 517.8 million, EBITDA of EUR 341 million, EBITDA margin of 65.9%, and EPS of EUR 1.27. He pointed to EUR 220 million of operating expenses, EUR 3.1 million of positive financial net, EUR 258 million of operating cash flow after investments, and EUR 34.7 million of CapEx. He also said cash remained very strong at EUR 1.2 billion, buybacks used EUR 303 million in the quarter, and the company repurchased 5.1 million shares; he added that the full-year EBITDA margin target remains intact and that working-capital initiatives are improving receivables and cash flow.
Analysts focused heavily on Asia, asking whether the underlying market was flat or whether cybercrime was masking growth; management said there is underlying potential, but the current issue is product copying and redistribution, and they would not comment intra-quarter. Questions also centered on Europe’s recovery, the Hasbro pipeline, and the UK license review and duty hike; management said game reception has been very good, the roadmap is skewed toward later in the year, there are no new UK operating changes coming, and higher taxes can hurt channelization. On buybacks and cost/margins, management said the program is being paced by trading volumes and share price, and reaffirmed the full-year EBITDA margin guidance.
The positive case from the call is that core execution looked steady despite noise: revenue and EBITDA both improved sequentially, RNG is back to double-digit growth, and cash generation remained strong. Management also sounded confident on Europe, North America, and Latin America, while new game launches and the Hasbro partnership received strong early feedback.
The main risk remains Asia, where management described an ongoing cybercrime-driven volatility that has not yet stabilized and may continue to move quarter to quarter. The UK review settlement, higher UK duty, and weak channelization in some regulated markets also remain pressure points, while management would not commit to a sustained Europe recovery or to keeping RNG growth at 14% going forward.
AI summary of the company's earnings call · Paraphrased · Not investment advice
- Free Float
- 55.7%
- Shares Outstanding
- 190.47M
- Float Shares
- 106.02M
Our EVGGF coverage
Recent articles, reports, and earnings notes.
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