HUYA Inc.
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Range $3.4 – $3.4
Price Chart
About the company
Operating through its affiliated entities, HUYA Inc. provides live streaming platforms primarily centered on gaming within the People's Republic of China. These interactive platforms are designed to facilitate real-time engagement between broadcasters and their viewers.
- CEO
- Junhong Huang
- IPO
- 2018
- Employees
- 1,176
- HQ
- Guangzhou, GD, CN
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Similar companies
Peers in the same neighborhood.
- Market Cap
- $497.86M
- P/E
- -31.21
- Fwd P/E
- 3.39
- PEG
- -1.29
- P/S
- 0.48
- P/B
- 0.51
- EV/EBITDA
- -24.92
- Div Yield
- 6.21%
- Gross Margin
- 14.21%
- Op Margin
- -1.67%
- Net Margin
- -1.60%
- ROE
- -2.29%
- ROIC
- -2.45%
Latest fiscal year · YoY change
- Revenue
- $6.50B+7.0%
- Gross Profit
- $872.13M+7.7%
- Op Income
- $-162,505,000
- Net Income
- $-112,591,000-134.8%
- EPS
- $-0.48-128.6%
- OCF Growth
- -286.8%
- FCF Growth
- -214.0%
- 52W High
- $4.93
- 52W Low
- $2.15
- 50D MA
- $2.38
- 200D MA
- $3.03
- Beta
- 0.73
- RSI (14)
- 29
- Avg Volume
- 918.68K
Earnings call summaries
Pick a quarter — each call distilled into takeaways, results, and a bull vs bear read.
HUYA delivered 11% revenue growth, margin improvement, and a bigger buyback plan, while leaning harder into game publishing and AI-led content.· August 11, 2026
- Total net revenue rose 11% year over year to RMB 1.74 billion, led by 54% growth in game-related services, advertising, and other revenue to RMB 638 million.
- Gross margin improved to 14.7% from 13.5%, and non-GAAP operating income reached RMB 16 million versus RMB 0.4 million a year ago.
- Goose Goose Duck Mobile remained a key growth engine, with management saying it returned to No. 1 on the iOS free game chart in mainland China at the end of July.
- HUYA highlighted a deeper publishing pipeline, including exclusive titles and its first self-developed game, while emphasizing a content-driven publishing model.
- The board expanded the 2026 share repurchase authorization from $50 million to $100 million, alongside ongoing dividends and buybacks.
Q2 total net revenues were RMB 1.74 billion, up 11% year over year. Live streaming revenue was RMB 1.1 billion versus RMB 1.15 billion a year ago, while game-related services, advertising, and other revenue rose 54% year over year to RMB 638 million. Gross profit was RMB 255 million, up 20% year over year, and gross margin improved to 14.7% from 13.5%; non-GAAP gross margin was 14.8%. Operating loss narrowed to RMB 7 million from RMB 24 million, while non-GAAP operating income increased to RMB 16 million from RMB 0.4 million. Net income attributable to HUYA was RMB 1.6 million versus a net loss of RMB 5.5 million last year; non-GAAP net income attributable to HUYA was RMB 36 million versus RMB 48 million. As of June 30, 2026, cash and cash equivalents, short-term deposits, and long-term deposits totaled RMB 3.21 billion, down from RMB 3.46 billion at March 31, 2026. Management did not give formal next-quarter or full-year revenue/EPS guidance on the call, but said higher-margin game publishing should keep lifting gross and operating margins, and confirmed continued buybacks plus annual cash dividends.
Vincent Junhong Huang framed the quarter as further proof that HUYA’s content-driven strategy is working across publishing, advertising, in-game items, and AI. He emphasized that Goose Goose Duck Mobile validated the company’s approach to user acquisition and long-term operations, and said HUYA is expanding from co-publishing into exclusive publishing and self-development. His tone was confident and forward-looking, with repeated references to building a repeatable publishing playbook, broader ecosystem partnerships, and sustainable long-term shareholder value.
Raymond Peng Lei focused on the improving mix and profitability profile. He said higher-margin game-related services, advertising, and other businesses lifted gross margin to 14.7%, and that non-GAAP operating income improved to RMB 16 million, with operating loss narrowing to RMB 7 million. He also noted cost of revenues rose 10% to RMB 1.48 billion, revenue-sharing fees and content costs rose 3% to RMB 1.21 billion, and interest income fell to RMB 26 million from RMB 59 million because of a lower average deposit balance after special cash dividends and lower rates. On capital allocation, he said HUYA repurchased about 3.2 million ADS in Q2, and the board expanded the 2026 repurchase authorization to $100 million.
Analysts pressed on Goose Goose Duck’s monetization, user retention, and summer content roadmap; management said the game kept a healthy user base, with 18-to-25 still the core demographic, stable long-term retention, and a steady pipeline of IP collaborations and gameplay updates. On AI, management said it is focused on four areas—live streaming, game tools, IP companionship, and AI-assisted development—and cited more than 1 million users for its AI game tools within six months, plus higher engagement from users of the Hextech ARAM assistant. Analysts also asked about streaming softness and cost savings; management said live streaming revenue was about RMB 1.1 billion, noted industry pressure from weaker spending and competition, and said it is reviewing streamer contracts and tournament licensing to improve content investment efficiency. On shareholder returns, management highlighted buybacks, dividends, and the expanded repurchase authorization, saying the program reflects confidence in the outlook.
The call showed multiple growth levers working at once: Goose Goose Duck is still generating engagement and monetization, game-related services grew 54%, and management says publishing is only at the beginning. AI tools and VAM are being positioned as scalable content and engagement enhancers, while the company is already seeing margin improvement from a better revenue mix. The expanded buyback program and ongoing dividends also reinforce management’s confidence in cash generation and shareholder returns.
Live streaming remains under pressure, with management citing softer user spending and stronger competition across platforms. Interest income fell sharply because deposit balances declined after special cash dividends, and cash and deposits were also lower sequentially. Management is still early in proving that new publishing titles beyond Goose Goose Duck can scale consistently, and it acknowledged that several initiatives, including self-developed games and AI companion products, remain in early testing or pre-launch stages.
AI summary of the company's earnings call · Paraphrased · Not investment advice
- Free Float
- 99.8%
- Shares Outstanding
- 228.90M
- Float Shares
- 228.46M
of shares held by institutions
86 13F filers
Buy/sell ratio 0.00. Sells can include pre-scheduled 10b5-1 plan sales, not just discretionary selling.
Congressional trading
Senate and House stock disclosures for HUYA, newest first.
| Member | Type | Traded | |
|---|---|---|---|
| James R. LangevinHouse · RI02 | Buy | Jan 20, 20 | Filing → |
| James R. LangevinHouse · RI02 | Buy | Apr 20, 19 | Filing → |
| James R. LangevinHouse · RI02 | Buy | Nov 20, 19 | Filing → |
| James R. LangevinHouse · RI02 | Buy | May 6, 19 | Filing → |
| James R. LangevinHouse · RI02 | Sell | Aug 30, 19 | Filing → |
| James R. LangevinHouse · RI02 | Sell | Jul 20, 20 | Filing → |
| James R. LangevinHouse · RI02 | Sell | Jul 20, 20 | Filing → |
| James R. LangevinHouse · RI02 | Buy | Jun 19, 20 | Filing → |
| James R. LangevinHouse · RI02 | Sell | Jun 11, 20 | Filing → |
| James R. LangevinHouse · RI02 | Sell | Jun 22, 20 | Filing → |
| James R. LangevinHouse · RI02 | Sell | Jun 22, 20 | Filing → |
| James R. LangevinHouse · RI02 | Buy | Jan 27, 20 | Filing → |
| James R. LangevinHouse · RI02 | Sell | Feb 10, 20 | Filing → |
| James R. LangevinHouse · RI02 | Buy | Feb 18, 20 | Filing → |
Source: public STOCK Act disclosures. Filed weeks after the trade — a lagging signal, not a real-time one.
Top institutional holders
Largest 13F positions, with quarter-over-quarter change.
| Holder | Shares | Δ Quarter |
|---|---|---|
| Two Sigma Advisers, LP | 616.30K | ▲ 418.00K |
| Smith Anglin Financial, LLC | 29.58K | ▲ 11.21K |
| Wolverine Trading, LLC | 11.47K | ▲ 11.47K |
Held by 34 ETFs
Biggest fund positions in HUYA by dollar value.
Recent insider transactions
Who's buying, who's selling, and how much.
| Date | Insider | Type | Shares |
|---|---|---|---|
| Jun 15, 26 | Lin Songtao | sell | 47,275 |
| Mar 18, 26 | Xu Guang | other | 0 |
| Mar 18, 26 | TSANG Wah Kwong | other | 0 |
| Mar 18, 26 | HUANG Junhong | other | 0 |
| Mar 18, 26 | HUANG Junhong | other | 818,412 |
| Mar 18, 26 | LEI Peng (Raymond) | other | 0 |
| Mar 18, 26 | LEI Peng (Raymond) | other | 265,718 |
| Mar 18, 26 | Zhao Hongqiang | other | 0 |
| Mar 18, 26 | Zheng Lei | other | 0 |
| Mar 18, 26 | Xie Qinghua | other | 0 |
A “Sell” may be a pre-scheduled 10b5-1 plan sale rather than a discretionary decision — read insider selling with that in mind.
Our HUYA coverage
Recent articles, reports, and earnings notes.
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defenseworld.net · Aug 17
HUYA: Game-Related Services Drive Q2 2026 Beat
seekingalpha.com · Aug 12
HUYA Inc. (HUYA) Q2 2026 Earnings Call Transcript
seekingalpha.com · Aug 11
HUYA Q2 Earnings Call Highlights
marketbeat.com · Aug 11
HUYA Inc. Reports Second Quarter 2026 Unaudited Financial Results
gurufocus.com · Aug 11
HUYA Inc. Reports Second Quarter 2026 Unaudited Financial Results
prnewswire.com · Aug 11
Huya to Exclusively Publish Xiao Xiao Qi Yu, an Officially Licensed Zanmang Loopy IP Mobile Game Powered by Triple Match 3D's Core Gameplay
prnewswire.com · Aug 6
HUYA Inc. to Report Second Quarter 2026 Financial Results on Tuesday, August 11, 2026
prnewswire.com · Jul 21
Headlines from third-party outlets — TickerSpark isn't affiliated with these sources.