Sega Sammy Holdings Inc.
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About the company
Sega Sammy Holdings Inc. , a Japanese conglomerate, operates through its various subsidiaries in three primary sectors: the production of gaming machines, the creation of entertainment content, and resort development. The company’s activities are categorized into three main divisions: Entertainment Contents, Pachislot and Pachinko Machines, and Resort.
- CEO
- Haruki Satomi
- IPO
- 2011
- Employees
- 9,237
- HQ
- Tokyo, TY, JP
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- Market Cap
- $2.74B
- P/E
- -3576.67
- Fwd P/E
- 0.07
- PEG
- 10.21
- P/S
- 1.30
- P/B
- 1.84
- EV/EBITDA
- 25.61
- Div Yield
- 1.71%
- Gross Margin
- 44.78%
- Op Margin
- 10.10%
- Net Margin
- -0.04%
- ROE
- -0.05%
- ROIC
- -0.83%
Latest fiscal year · YoY change
- Revenue
- $490.61B+14.4%
- Gross Profit
- $216.77B+12.5%
- Op Income
- $47.43B
- Net Income
- $-5,792,231,000-112.9%
- EPS
- $-27.16-112.9%
- OCF Growth
- +33.8%
- FCF Growth
- +141.2%
- 52W High
- $20.00
- 52W Low
- $13.50
- 50D MA
- $13.50
- 200D MA
- $14.97
- Beta
- 0.01
- RSI (14)
- 0
- Avg Volume
- 90
Earnings call summaries
Pick a quarter — each call distilled into takeaways, results, and a bull vs bear read.
Sega Sammy said Q1 was broadly in line with expectations, with operating income better than planned, while the bigger story is a heavier back-half outlook tied to new title launches, continued Rovio weakness, and the still-unknown full-year impact of Stakelogic and GAN.· August 9, 2025
- Q1 sales were generally in line with expectations, and operating income came in better than expected because losses were smaller than planned.
- Adjusted EBITDA was roughly in line, but a foreign exchange loss of about JPY2.9 billion hit ordinary income.
- Persona5: The Phantom X launched on June 26, started smoothly, and management said Q1-day sales exceeded JPY1 billion despite only five days of contribution.
- Tokyo Revengers for pachislot/pachinko is ahead of plan, with orders above 25,000 units versus a plan of 20,000, and the pachinko version sold out its initial 20,000-unit plan.
- Rovio remains below plan as Angry Birds 2 and related titles stay weak, though management said advertising stepped up recently and a major update is coming next quarter and beyond.
Management did not provide consolidated revenue, EPS, or gross margin figures in the prepared remarks. It said Q1 sales were generally at expected levels and operating income was better than expected, while adjusted EBITDA was generally in line due to non-operating foreign exchange losses. A foreign exchange loss of approximately JPY2.9 billion was recorded at the ordinary-income level. Cash flow was not yet audited, but management estimated operating cash flow of minus JPY11.7 billion, investing cash flow of minus JPY19.5 billion, financing cash flow of minus JPY17.9 billion, and overall cash flow of negative JPY50.6 billion including a JPY1.3 billion foreign currency translation adjustment. For the full year, management said the impact of Stakelogic and GAN is still under review and will be announced once examined; for P5X, it said fiscal-year guidance assumes monthly sales in excess of JPY1 billion, or roughly JPY1 billion to JPY2 billion, while Sonic Rumble will contribute only modestly this year because its launch is delayed until after winter.
Makoto Takahashi’s tone was cautiously upbeat: he repeatedly said the quarter started generally in line with expectations and that the company expects “full-fledged results” from Q2 onward as main titles roll out. He highlighted early momentum from Persona5: The Phantom X, strong demand for Tokyo Revengers in pachinko/pachislot, and a solid start for the gaming segment, while acknowledging that some businesses are still only beginning to contribute. He also emphasized transmedia and IP expansion, including stronger licensing, store-based IP exposure, and broader use of Persona and Sonic.
Takahashi and Yoshii focused on the financial mechanics behind the quarter: a JPY2.9 billion foreign exchange loss weighed on ordinary income, while operating income benefited from a smaller-than-expected loss. They said cash and deposits declined because of the Stakelogic and GAN acquisitions, goodwill rose with consolidation, and shareholders’ equity fell due to dividends and treasury stock repurchases; 20 million shares were cancelled, leaving 11 million treasury shares at quarter-end. They also flagged cost increases ahead in entertainment contents for R&D, content production, and advertising as new titles launch, and in pachislot/pachinko for automation and efficiency investments. The company is still reviewing the full-year financial impact of Stakelogic and GAN, and disclosed provisional goodwill estimates of about JPY18.6 billion for Stakelogic and about JPY17.4 billion for GAN.
Analysts pressed management on whether late or delayed titles could hurt full-year guidance, especially Sonic Rumble, which was postponed and is now targeted for a later launch this fiscal year; management said its sales and profit contribution this year will be small. Questions also focused on the weak repeat-sales trend in consumer games, where management said Q1 softness was partly a market-wide issue and that July data had returned to plan. On Rovio, management acknowledged sales and profits were below plan because Angry Birds titles remain weak, but said recent ad increases and an upcoming update should help recovery from Q2 onward. There was also interest in pachislot certification difficulty and SEGA Store Tokyo; management said compliance remains low at roughly 13% to under 20%, but no major plan changes are being made, while the store is already doing well and is meant more as an IP showcase than a direct profit center.
The positive case from this call is that several core launches and businesses are showing early traction: P5X had a smooth start, Tokyo Revengers is selling ahead of plan, and the gaming segment had a favorable Q1 start. Management sounded confident that Q2 and beyond will improve as key titles hit the market, licensing continues to strengthen, and the SEGA Store and transmedia initiatives broaden IP monetization.
The main risks are the delay of Sonic Rumble, ongoing weakness at Rovio, and uncertainty around the earnings contribution from newly acquired Stakelogic and GAN, which have not yet been fully modeled into the forecast. Management also highlighted that pachislot certification remains strict, repeat software sales were weak in Q1, and the company expects higher R&D, content, and advertising costs as it tries to ramp new releases.
AI summary of the company's earnings call · Paraphrased · Not investment advice
- Free Float
- 69.7%
- Shares Outstanding
- 202.93M
- Float Shares
- 141.36M
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