Everplay Group Plc
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About the company
Everplay Group Plc operates as a dedicated video game publisher and a strategic ally for independent game developers. The firm concentrates exclusively on the premium segment of the gaming market, actively avoiding the free-to-play model, and offers its titles across a wide range of platforms, including PC, consoles, mobile devices, and tablets. Its operations are organized into three core divisions: the "Games Label" segment, responsible for the creation and distribution of video games for both digital and physical marketplaces; the "Simulation" segment, focused on developing and publishing simulation-based games; and the "Edutainment" segment, which devises educational entertainment applications specifically for children.
- CEO
- Mikkel Weider
- IPO
- 2020
- Employees
- 397
- HQ
- Wakefield, WY, GB
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- Market Cap
- $489.88M
- P/E
- 12.20
- Fwd P/E
- 12.86
- PEG
- 0.34
- P/S
- 2.05
- P/B
- 1.19
- EV/EBITDA
- 5.90
- Div Yield
- 1.23%
- Gross Margin
- 40.51%
- Op Margin
- 17.59%
- Net Margin
- 16.41%
- ROE
- 9.60%
- ROIC
- 7.28%
Latest fiscal year · YoY change
- Revenue
- $165.97M-0.4%
- Gross Profit
- $60.35M-13.0%
- Op Income
- $34.46M
- Net Income
- $27.24M+34.9%
- EPS
- $0.19+35.7%
- OCF Growth
- -13.0%
- FCF Growth
- +132.6%
- 52W High
- $3.40
- 52W Low
- $2.92
- 50D MA
- $3.40
- 200D MA
- $3.40
- Beta
- 0.93
- RSI (14)
- 48
- Avg Volume
- 80
Earnings call summaries
Pick a quarter — each call distilled into takeaways, results, and a bull vs bear read.
Everplay reported solid FY2025 growth, higher margins, and strong cash generation, while flagging a softer astragon year and a heavier second half of 2026 pipeline.· March 27, 2026
- Group revenue was GBP 166 million, broadly flat overall but 5% higher excluding exited physical distribution.
- Adjusted EBITDA rose 11% to GBP 48.5 million, with margin up to 29% from the prior year.
- New releases performed well: 11 titles launched, new release revenue rose 80% to GBP 41 million, and Date Everything! sold more than 750,000 copies.
- StoryToys was a standout, with revenue up 25% to GBP 30.4 million and 376,000 active subscribers.
- Management expects 2026 adjusted EBITDA to be in line with current market expectations, but said many major launches will land in the second half.
FY2025 group revenue was GBP 166 million, broadly flat year-on-year, or 5% up excluding physical distribution. Adjusted EBITDA increased 11% to GBP 48.5 million, and adjusted EBITDA margin improved to 29%, up 3.1 points. Gross profit rose 10% to GBP 76.3 million and gross margin increased to 46%, up 4.4 points; adjusted EPS increased 7% to 25.7p. The company ended the year with GBP 51.9 million in cash and declared a total dividend of 2.9p per share, or GBP 4.2 million. For 2026, management said adjusted EBITDA should be in line with current market expectations, and capex on capitalized development costs is forecast at GBP 45 million.
Mikkel Weider said his first months at the company left him more optimistic than expected, describing the business as stronger than hoped, with a strong culture, a good back catalog, and a portfolio that reduces dependence on any single launch. He emphasized a strategy centered on first-party IP, selective M&A, more cross-promotion, stronger tech/AI usage, and better monetization through evergreen titles and DLC. He was upbeat on the pipeline, citing more than 10 new games in 2026 and saying the company is well positioned to grow, especially as AI and discoverability make publishing more valuable.
Rashid Varachia highlighted that revenue was flat at GBP 166 million but grew 5% excluding physical distribution, with gross profit up 10% to GBP 76.3 million and gross margin up to 46% due largely to exiting physical distribution and avoiding a material impairment. He noted adjusted EBITDA of GBP 48.5 million, adjusted EPS of 25.7p, and cash of GBP 51.9 million, while also pointing to GBP 33.3 million of capitalized development costs and a FY2026 forecast of GBP 45 million as investment rises behind first-party IP. He also said the company paid its first dividend and remains cash generative, while no immediate share buyback plans are in place.
Analysts asked about capital allocation, and management said M&A remains a priority because the business is cash generative, but share buybacks have no immediate plan despite the weak share price; the board will keep reviewing the issue. On AI, Mikkel argued it will not eliminate the need for publishers, but will empower small teams and increase the value of discoverability and marketing, which he said favors everplay’s model. On rising development costs, Rashid said the increase is intentional and tied to future growth, especially first-party IP and projects like Wardogs and larger franchise investments, while the amortization policy remains conservative at 2 years with 30% in month 1.
The call showed a business with strong cash generation, improving margins, and a back catalog that still produced 75% of revenue, giving the company recurring support while it invests in new content. Management sounded confident that new titles, first-party IP, AI-enabled efficiencies, and selective M&A can drive growth, with 2026 launches and major franchises like Hell Let Loose, Golf With Your Friends 2, and Wardogs cited as key upside drivers.
astragon was a weak spot, with revenue down 33% and its two main new releases below expectations; management also said some releases will be weighted to the second half of 2026, which creates execution risk. Development spend is rising to GBP 45 million in FY2026, and management acknowledged that the company must stay selective on M&A and improve marketing/discovery to avoid being overwhelmed by more content in the market.
AI summary of the company's earnings call · Paraphrased · Not investment advice
- Free Float
- 79.0%
- Shares Outstanding
- 144.08M
- Float Shares
- 113.85M
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