Allied Gaming & Entertainment Inc.
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About the company
Allied Gaming & Entertainment Inc. , through its subsidiaries, operates as a public esports and entertainment company worldwide. It produces a variety of esports and gaming-related content, including tournaments, live and virtual events, and original programming.
- CEO
- Yangyang Li
- IPO
- 2017
- Employees
- 72
- HQ
- New York, NY, US
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Similar companies
Peers in the same neighborhood.
- Market Cap
- $16.56M
- P/E
- -0.69
- PEG
- 0.01
- P/S
- 3.04
- P/B
- 0.66
- EV/EBITDA
- -0.33
- Div Yield
- 0.00%
- Gross Margin
- 27.04%
- Op Margin
- -388.76%
- Net Margin
- -439.00%
- ROE
- -78.89%
- ROIC
- -80.04%
Latest fiscal year · YoY change
- Revenue
- $7.98M-12.2%
- Gross Profit
- $806.47K-70.2%
- Op Income
- $-31,140,174
- Net Income
- $-32,786,790-95.7%
- EPS
- $-0.83-80.4%
- OCF Growth
- -0.2%
- FCF Growth
- +18.3%
- 52W High
- $3.74
- 52W Low
- $0.25
- 50D MA
- $0.43
- 200D MA
- $0.57
- Beta
- 1.53
- RSI (14)
- 53
- Avg Volume
- 13.07M
Earnings call summaries
Pick a quarter — each call distilled into takeaways, results, and a bull vs bear read.
Allied Gaming & Entertainment said Q3 was a strong operational quarter, with revenue up 93% year over year, but net loss widened due to a one-time settlement charge and foreign-currency losses.· November 14, 2024
- Q3 revenue was $2.2 million, up 93% year over year, driven by casual mobile gaming and stronger in-person event demand.
- Net loss was $4.0 million versus net income of $0.1 million last year, mainly because of a $3 million settlement loss and a $1.2 million unrealized foreign-currency loss.
- Adjusted EBITDA loss improved to $0.1 million from $0.3 million a year ago.
- HyperX Arena had 61 event days in the quarter, including 34 third-party events, and Omen Mobile had its busiest quarter since 2023.
- Management is leaning into World Mahjong Tour, a new RhythmX Music Festival partnership in Macau, and further mobile game development, while noting Z-Tech progress has been slower than expected.
Total revenues for the third quarter of 2024 were $2.2 million, up 93% from the third quarter of 2023. Total cost and expenses were $3.3 million, up from $1.8 million in the prior year period. Net loss was $4.0 million compared with net income of $0.1 million in Q3 2023, and adjusted EBITDA loss improved to $0.1 million from a loss of $0.3 million. The quarter was hit by a $3 million loss from settlement of a 2020 escrow agreement with BPR Cumulus LLC and a $1.2 million unrealized loss on loans payable and receivable in foreign currency; both had some offset from higher interest income and other items. Cash and short-term investments were $80.2 million at September 30, 2024 versus $78.6 million at December 31, 2023, and working capital was $62.8 million versus $66.4 million. Management did not provide formal next-quarter or full-year financial guidance on the call, but said it expects the launch of World Mahjong Tour next month, more mobile game titles, and growing demand at HyperX and Omen Mobile Arena to drive progress into Q4 and beyond.
CEO Yinghua Chen framed the quarter as both operationally and financially strong, highlighting 93% revenue growth and demand across HyperX Arena and Omen Mobile Arena. He emphasized new growth initiatives, especially the World Mahjong Tour, which will start with satellite events in Los Angeles and Beijing and culminate in a Las Vegas finale with a $100,000 prize pool. He also pointed to the new RhythmX Music Festival in Macau and said the company is optimistic about expanding its target market beyond esports into broader experiential entertainment.
CFO Roy Anderson focused on the quarter’s financial step-up and the drivers behind the reported loss. He noted revenue of $2.2 million, cost and expenses of $3.3 million, and adjusted EBITDA loss of $0.1 million, with the year-over-year comparison affected by Z-Tech integration, a prior-year employee retention credit, and a D&O reimbursement. He also explained the $4.0 million net loss was driven largely by the $3 million BPR Cumulus settlement and $1.2 million foreign-currency loss, while cash and short-term investments remained $80.2 million and working capital was $62.8 million.
There was no analyst Q&A in the transcript, so no additional questions or objections were raised on the call. Management instead used prepared remarks to address key topics such as the pace of Z-Tech integration, the rollout of World Mahjong Tour, and the recent Yellow River Global Capital investment. Chen said Z-Tech progress has been slightly slower than anticipated, but user retention in card and Mahjong games is strong and the company will focus on refining existing titles for the rest of the year.
The bull case from this call is that Allied Gaming is showing meaningful revenue growth while keeping adjusted EBITDA close to breakeven. Management has multiple growth initiatives underway — World Mahjong Tour, new mobile games, and a Macau music festival — and it also highlighted strong demand for its event venues and a large cash balance of $80.2 million.
The main bear case is that the company remains loss-making and a large portion of the quarterly net loss came from one-time items, including a $3 million settlement charge and foreign-currency losses. Management also said Z-Tech progress has been slower than expected, and there was no formal revenue or earnings guidance to show how quickly the new initiatives will translate into sustained profitability.
AI summary of the company's earnings call · Paraphrased · Not investment advice
- Free Float
- 35.3%
- Shares Outstanding
- 37.02M
- Float Shares
- 13.08M
of shares held by institutions
18 13F filers
Buy/sell ratio 0.00. Sells can include pre-scheduled 10b5-1 plan sales, not just discretionary selling.
Congressional trading
Senate and House stock disclosures for AGAE, newest first.
Source: public STOCK Act disclosures. Filed weeks after the trade — a lagging signal, not a real-time one.
Top institutional holders
Largest 13F positions, with quarter-over-quarter change.
| Holder | Shares | Δ Quarter |
|---|---|---|
| Vanguard Group Inc | 478.60K | ▼ 4.04K |
Held by 1 ETFs
Biggest fund positions in AGAE by dollar value.
Recent insider transactions
Who's buying, who's selling, and how much.
| Date | Insider | Type | Shares |
|---|---|---|---|
| Sep 23, 25 | ANDERSON ROY LAWRENCE | other | 2,228 |
| Aug 28, 25 | Choi Roy | other | 1,600,000 |
| Aug 29, 25 | Choi Roy | other | 3,800,000 |
| Aug 29, 25 | Choi Roy | other | 701,648 |
| Aug 29, 25 | Choi Roy | other | 668,848 |
| Aug 29, 25 | Choi Roy | other | 200,000 |
| Aug 29, 25 | Choi Roy | other | 645,000 |
| Aug 29, 25 | Choi Roy | other | 150,000 |
| Aug 29, 25 | Choi Roy | other | 579,622 |
| Feb 22, 25 | Chen Yinghua | other | 81,799 |
A “Sell” may be a pre-scheduled 10b5-1 plan sale rather than a discretionary decision — read insider selling with that in mind.
Our AGAE coverage
Recent articles, reports, and earnings notes.
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globenewswire.com · May 22
Major Announcement: US$4.0 Billion Valuation and a US$10.00 Per Share Reference Price, AGAE to Issue Shares to Acquire HyalRoute, a Scarce Southeast Asian Fiber-Optic Infrastructure Leader, Transforming into a Global AI Optical Network Platform Combining “Optical Compute + Optical Transmission”
globenewswire.com · May 22
AIFA Provides Update on Nasdaq Notice and Filing of Annual Report, Clearing Key Pathways for Strategic Transformation
globenewswire.com · May 21
Allied Gaming & Entertainment Inc. Announces Official Name Change to “All In FutureTech Alliance Inc.” (“AIFA”) as Part of Its Strategic Transformation Plan
globenewswire.com · May 18
Allied Gaming & Entertainment Receives Nasdaq Staff Determination Regarding the Situation that the Stock Price is Below $1.00; Intends to Request Hearing Before Independent Panel and Take Relevant Measures to Ensure Compliance with Stock Trading Requirements
globenewswire.com · May 11
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