Capcom Co., Ltd.
Built from real-time financials, refreshed daily. For a full Analyst Grade with bull/bear case, price targets, and qualitative risk analysis, generate a CCOEF research report →
Price Chart
About the company
Capcom Co. , Ltd. is a global entertainment company renowned for its comprehensive involvement in the entire lifecycle of various gaming products, including console video games, online experiences, mobile titles, and traditional arcade machines, serving markets both within Japan and across the globe.
- CEO
- Kenzo Tsujimoto
- IPO
- 2002
- Employees
- 3,976
- HQ
- Osaka, OS, JP
Get TickerSpark's AI analysis on CCOEF
Create an account to generate AI analysis on any ticker — technical setup, analyst consensus, earnings watch, insider pulse, financial health, and peer context. Ready in about a minute.
Get Pro Access →Already have an account? Log in
Similar companies
Peers in the same neighborhood.
- Market Cap
- $10.04B
- P/E
- 25.97
- Fwd P/E
- 0.15
- PEG
- 1.34
- P/S
- 7.84
- P/B
- 6.02
- EV/EBITDA
- 16.14
- Div Yield
- 1.09%
- Gross Margin
- 58.11%
- Op Margin
- 41.65%
- Net Margin
- 30.19%
- ROE
- 25.34%
- ROIC
- 21.81%
Latest fiscal year · YoY change
- Revenue
- $196.59B+15.9%
- Gross Profit
- $110.91B+12.3%
- Op Income
- $75.77B
- Net Income
- $54.93B+13.4%
- EPS
- $131.02+13.1%
- OCF Growth
- -53.3%
- FCF Growth
- -70.8%
- 52W High
- $28.50
- 52W Low
- $16.45
- 50D MA
- $20.77
- 200D MA
- $22.47
- Beta
- 0.49
- RSI (14)
- 81
- Avg Volume
- 12.45K
Earnings call summaries
Pick a quarter — each call distilled into takeaways, results, and a bull vs bear read.
Capcom said FY23 should deliver another year of record profits, led by digital consumer sales, with Street Fighter 6 and catalog titles driving unit growth.· May 16, 2023
- FY23 guidance calls for record sales and profits again, with operating income targeted at JPY56 billion and operating margin at 40.0%.
- Management expects record 45 million units in the Digital Content business, supported by Street Fighter 6 and global catalog sales.
- Capcom said it achieved 10 consecutive years of operating profit growth and 6 consecutive years of record profit in FY22.
- The company highlighted long-term growth drivers: PC expansion, digital sales, higher catalog sales, brand-building, and more frequent high-quality releases.
- Management also flagged continued investment in employees, with about a 10% YoY increase in salary levels anticipated.
Capcom forecast FY23 consolidated net sales of JPY140 billion, up JPY14.07 billion, operating income of JPY56 billion, up JPY5.188 billion, ordinary income of JPY56 billion, net income of JPY40 billion, up JPY3.263 billion, and EPS of JPY191.28. The company also guided to an operating margin of 40.0% and an annual dividend of JPY54, split into JPY27 interim and JPY27 year-end. In Digital Content, Capcom expects net sales of JPY106.3 billion, up JPY8.142 billion, operating income of JPY58.9 billion, and an operating margin of 55.4%; it is targeting record sales of 45 million units.
Tsujimoto framed Capcom as a long-term entertainment company focused on creating high-quality content and building global brand equity. He emphasized that digital sales, catalog monetization, and regular major releases are the core drivers behind the company’s sustained profit growth. His tone was confident and strategic, with repeated references to long-term goals such as the 100 million annual unit-sales ambition and broader global expansion.
The call highlighted the company’s planned FY23 financial expansion, including JPY140 billion in net sales and JPY56 billion in operating income, alongside record targets at the segment level in Digital Content. Management also pointed to a 40.0% operating margin and an annual dividend of JPY54 as signs of continued earnings strength and shareholder returns. On the cost side, the company said it raised permanent employee salaries by 30% last year and now expects roughly another 10% year-over-year increase in salary levels, while continuing to hire at least 150 new graduates.
This was a prepared results presentation rather than a Q&A-heavy call, so there were no notable analyst questions or back-and-forth disclosed in the transcript. Management’s main explanation for the outlook was that Street Fighter 6, ongoing digital discounting, and catalog title sales should sustain momentum, while PC expansion and brand-building broaden the addressable market. The presentation also addressed longer-term execution through personnel investment, brand strengthening, and expansion into media, esports, and related businesses.
The bull case is that Capcom is still compounding from a proven digital strategy: it has posted 10 straight years of operating profit growth and expects another record year in FY23. Management believes catalog titles can keep selling for years, while major releases like Street Fighter 6 and new initiatives like Monster Hunter Now and film/TV projects can extend brand reach.
The main risk discussed is that Capcom still depends heavily on continued hit releases and catalog durability to sustain growth. Management also acknowledged regional sales disparities and the need to raise penetration in lower-performing markets, while expanding investment in people and brand-building could pressure near-term costs if growth slows.
AI summary of the company's earnings call · Paraphrased · Not investment advice
- Free Float
- 79.0%
- Shares Outstanding
- 418.31M
- Float Shares
- 330.51M
Our CCOEF coverage
Recent articles, reports, and earnings notes.
No research on CCOEF yet
For a full analyst-grade research report — grades, price targets, financials, chart analysis — generate one on demand.
Generate CCOEF report →