NEXON Co., Ltd.
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About the company
NEXON Co. , Ltd. is a prominent global gaming company specializing in the development, publishing, and ongoing support of both PC online and mobile games.
- CEO
- Junghun Lee
- IPO
- 2012
- Employees
- 9,834
- HQ
- Tokyo, TY, JP
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- Market Cap
- $16.63B
- P/E
- 15.24
- Fwd P/E
- 0.17
- PEG
- 0.40
- P/S
- 4.02
- P/B
- 1.91
- EV/EBITDA
- 7.76
- Div Yield
- 18.15%
- Gross Margin
- 60.10%
- Op Margin
- 25.93%
- Net Margin
- 26.35%
- ROE
- 12.80%
- ROIC
- 7.83%
Latest fiscal year · YoY change
- Revenue
- $475.52B+6.6%
- Gross Profit
- $282.26B+0.3%
- Op Income
- $120.19B
- Net Income
- $92.13B-31.7%
- EPS
- $114.50-29.2%
- OCF Growth
- +70.4%
- FCF Growth
- +75.9%
- 52W High
- $27.04
- 52W Low
- $13.30
- 50D MA
- $16.61
- 200D MA
- $19.13
- Beta
- 0.50
- RSI (14)
- 99
- Avg Volume
- 4
Earnings call summaries
Pick a quarter — each call distilled into takeaways, results, and a bull vs bear read.
NEXON beat Q2 guidance on the back of a MapleStory and Dungeon&Fighter rebound plus a strong MABINOGI MOBILE launch, while Q3 still points to lower year-over-year revenue and operating income.· August 13, 2025
- Q2 revenue was JPY118.9 billion and operating income was JPY37.7 billion, both above the high end of guidance; net income was JPY16.8 billion, hit by an FX loss.
- MapleStory revenue rose 60% YoY and Dungeon&Fighter PC revenue rose 67% YoY, showing a broad recovery in major franchises.
- MABINOGI MOBILE outperformed expectations after its March launch, and MapleStory Worlds posted more than 7x YoY growth after regional rollout.
- Management said Q3 should still show strong double-digit growth in MapleStory and Dungeon&Fighter PC, but company-wide results will be pressured by comparisons to Dungeon&Fighter Mobile’s Q2 2024 launch and The First Descendant’s Q3 2024 release.
- Capital returns remain active: NEXON had repurchased JPY50 billion of shares by June 25 under its JPY100 billion buyback policy, and the board approved another JPY25 billion repurchase.
- Q3 guidance implies revenue of JPY116.6 billion to JPY127.1 billion and operating income of JPY32.7 billion to JPY41.2 billion, with net income guided to JPY26.4 billion to JPY32.8 billion.
Q2 revenue was JPY118.9 billion, down 3% YoY as reported and up 6% on a constant-currency basis. Q2 operating income was JPY37.7 billion, down 70% YoY as reported and down 10% constant-currency, while net income was JPY16.8 billion, down 58% YoY, mainly due to a JPY17.5 billion FX loss on U.S. dollar cash deposits. By franchise, MapleStory revenue grew 60% YoY, Dungeon&Fighter PC grew 67% YoY, the Korean Dungeon&Fighter business grew 132% YoY, and MapleStory Worlds grew more than 7x YoY. For Q3, NEXON guided revenue to JPY116.6 billion-JPY127.1 billion, operating income to JPY32.7 billion-JPY41.2 billion, and net income to JPY26.4 billion-JPY32.8 billion. Management said Q3 revenue should be down 14% to 6% YoY as reported, or down 12% to 4% constant currency, with operating income down 36% to 20% YoY as reported.
CEO Junghun Lee framed the quarter as evidence that NEXON has “reignited growth” in its core franchises and successfully launched new products and services. He emphasized the company’s strategy of extending major IP through new experiences, hyper-localization, and live operations, especially around MapleStory, Dungeon&Fighter, and MABINOGI MOBILE. His tone was confident and forward-looking, with repeated focus on ARC Raiders, MapleStory: Idle RPG, THE FINALS in China, and expanding NEXON’s international footprint.
CFO Shiro Uemura said Q2 beat expectations despite negative FX, with revenue of JPY118.9 billion and operating income of JPY37.7 billion, but net income was only JPY16.8 billion because of a JPY17.5 billion FX loss. He walked through the franchise mix, noting stronger-than-expected Dungeon&Fighter PC, MapleStory, FC Online, and MABINOGI MOBILE performance, and he outlined Q3 margin pressure from higher royalty expenses, platform fees, marketing for FC/MapleStory/MABINOGI MOBILE/ARC Raiders, and higher creator fees for MapleStory Worlds. He also noted a JPY4 billion gain from liquidating subsidiary funds, and confirmed shareholder returns: JPY50 billion repurchased by June 25, with another JPY25 billion approved for August 14 to October 31.
Analysts focused on what titles could drive the next leg of growth, why Dungeon&Fighter PC was strong in Korea and China yet expected to soften sequentially, and whether labor and SG&A costs would rise sharply. Management said the biggest near-term momentum is ARC Raiders, while MapleStory: Idle RPG, THE FINALS in China, and a global MABINOGI MOBILE rollout are also important pipeline pieces. On costs, Junghun Lee said there would be no abrupt increase in HR costs outside existing policy, and Uemura added that recruiting is on track, incentive bonuses are lower, and the company is investing in people to support 2027 goals. For Dungeon&Fighter Mobile, management said the key KPI is bringing back dormant players and raising MAUs, and that Tencent co-developed content is intended to drive long-term growth rather than an immediate turnaround.
The call showed clear momentum in NEXON’s core franchises, with MapleStory and Dungeon&Fighter PC both delivering strong growth and MABINOGI MOBILE contributing beyond expectations. Management sounded confident that upcoming releases and regional expansions, especially ARC Raiders, MapleStory: Idle RPG, THE FINALS in China, and future MABINOGI MOBILE expansion, can broaden the company’s global footprint.
Despite the Q2 beat, Q3 guidance still implies year-over-year declines in revenue and operating income, and management flagged comparisons against major prior-year launches as a drag. There are also execution risks around Dungeon&Fighter Mobile’s recovery, ongoing union negotiations at a new studio, and higher near-term costs from marketing, royalties, platform fees, and creator fees.
AI summary of the company's earnings call · Paraphrased · Not investment advice
- Free Float
- 41.0%
- Shares Outstanding
- 792.08M
- Float Shares
- 324.56M
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Generate NEXOF report →NEXON Co., Ltd. (NEXOY) Q2 2026 Earnings Call Transcript
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