Frontier Developments plc
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About the company
Frontier Developments plc is a prominent video game developer specializing in interactive entertainment. The company leverages its proprietary cross-platform engine, Cobra, in conjunction with industry-standard software to create its titles. This approach enables the efficient compilation of code and assets developed on PC for various platforms.
- CEO
- Johanna Mair Cooke
- IPO
- 2018
- Employees
- 696
- HQ
- Cambridge, CA, GB
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- Market Cap
- $208.40M
- P/E
- 8.66
- Fwd P/E
- 18.42
- PEG
- 0.32
- P/S
- 1.52
- P/B
- 1.79
- EV/EBITDA
- 3.31
- Div Yield
- 0.00%
- Gross Margin
- 43.73%
- Op Margin
- 11.35%
- Net Margin
- 19.43%
- ROE
- 21.13%
- ROIC
- 10.14%
Latest fiscal year · YoY change
- Revenue
- $90.60M+1.5%
- Gross Profit
- $63.34M+3.3%
- Op Income
- $12.84M
- Net Income
- $22.04M+202.7%
- EPS
- $0.57+201.8%
- OCF Growth
- +79.9%
- FCF Growth
- +4430.3%
- 52W High
- $7.30
- 52W Low
- $4.17
- 50D MA
- $6.00
- 200D MA
- $6.86
- Beta
- -0.09
- RSI (14)
- 32
- Avg Volume
- 12
Earnings call summaries
Pick a quarter — each call distilled into takeaways, results, and a bull vs bear read.
Frontier said its CMS strategy is working, with Jurassic World Evolution 3 driving a strong first half and prompting upgraded full-year guidance.· January 14, 2026
- H1 revenue rose 26% and adjusted operating profit rose 76%, led by Jurassic World Evolution 3.
- Full-year guidance was raised to around GBP 100 million of revenue and around GBP 11 million of adjusted operating profit.
- The CMS portfolio accounted for about 90% of revenue, with Jurassic World Evolution over 60% of H1 revenue.
- Elite Dangerous continued to scale, with revenue growth of over 50% versus H1 last year after ship monetization launched.
- Management said player engagement remains strong, citing 34% higher player counts and 25% more hours played year on year.
Frontier reported H1 revenue of almost GBP 60 million, up 26% year on year, and adjusted operating profit of GBP 10 million, up 76%. Gross margin in H1 was 64%, and management said full-year gross margin is likely around 65% or slightly higher. Cash ended the period at just over GBP 40 million, after a GBP 10 million buyback and some fees, and the company later said it could have GBP 45 million in the bank by the end of May. Guidance was raised to around GBP 100 million of revenue and around GBP 11 million of adjusted operating profit for the full year.
Johanna Cooke framed the quarter as proof that Frontier’s select-develop-launch-nurture strategy is working, and repeatedly emphasized player-first product development. She said the company is doubling down on direct relationships with players and creators, better onboarding, and longer franchise tails to build more sustainable growth. Her tone was upbeat and confident, with several comments about strong engagement, strong franchise health, and a “really strong position” for the future.
Alexander Bevis focused on the financial delivery behind the strategy: almost GBP 60 million of H1 revenue, 64% gross margin, and around GBP 10 million of adjusted operating profit, with the full-year target now around GBP 11 million. He said H2 sales and marketing and G&A should ease somewhat, with OpEx likely in the mid-50s on this basis, and full-year gross margin should be around 65% or a touch higher. On cash allocation, he noted the company started the period at GBP 42.5 million, spent just over GBP 10 million on buybacks, ended just over GBP 40 million, and may consider another buyback in the summer if excess cash builds.
Analysts pressed on Jurassic World timing versus the movie franchise, console mix including Switch 2, pricing for Planet Zoo 2, R&D spending, new IP versus licensed IP, and whether Frontier might acquire IP or studios. Management said movie timing matters less now than in the first Jurassic game, because the second and third games are aimed more at a game audience; they also said Switch 2 is something they will consider but would stay vague on platform plans. On capital allocation and M&A, they said the focus is mainly on their own model and CMS strategy, with buybacks looking more likely than acquisitions. They also said JWE3’s player base is about 60% returning players and 40% new players, helped by better onboarding and strong word of mouth.
The core bull case from this call is that Frontier’s CMS strategy is generating strong revenue, profit, and engagement, with Jurassic World Evolution 3 outperforming and Planet Zoo and Elite Dangerous still monetizing well. Management believes the company can extend this through more franchise nurturing, a new CMS title in FY '28, and potentially stronger pricing and wider monetization over time.
The main risks discussed were dependence on a small number of franchises, especially Jurassic World Evolution, and uncertainty around future hits beyond FY '28. Management also flagged that they may see some year-on-year pressure as major releases roll off, platform/subscription deals are not yet secured, and R&D or wage costs could still drift higher even if overall OpEx is expected to stay flat.
AI summary of the company's earnings call · Paraphrased · Not investment advice
- Free Float
- 53.0%
- Shares Outstanding
- 34.73M
- Float Shares
- 18.40M
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Generate FRRDF report →Frontier Developments plc (FRRDF) Q2 2026 Earnings Call Transcript
seekingalpha.com · Jan 19
Frontier Developments (OTC:FRRDF) Trading Up 6.3% – Should You Buy?
defenseworld.net · Nov 29
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