G5 Entertainment AB (publ)
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About the company
Headquartered in Stockholm, Sweden, G5 Entertainment AB (publ) is a company specializing in the development and publication of free-to-play video games. Their diverse portfolio, available for smartphones, tablets, and personal computers, includes well-known titles such as Hidden City, Jewels of Rome, Sherlock, Jewels of the Wild West, Mahjong Journey, The Secret Society, Jewels of Egypt, Homicide Squad, Sheriff of Mahjong, and Match Town Makeover. The company distributes its offerings across prominent digital marketplaces like the Apple App Store, Google Play, Amazon Appstore, Microsoft Store, and Mac App Store, alongside its own dedicated online store.
- CEO
- Vladislav Suglobov
- IPO
- 2019
- Employees
- 842
- HQ
- Stockholm, AB, SE
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- Market Cap
- $51.76M
- P/E
- 21.22
- Fwd P/E
- 1.05
- PEG
- -0.31
- P/S
- 0.60
- P/B
- 1.08
- EV/EBITDA
- 5.05
- Div Yield
- 3.03%
- Gross Margin
- 66.62%
- Op Margin
- 0.66%
- Net Margin
- 2.85%
- ROE
- 5.13%
- ROIC
- 1.18%
Latest fiscal year · YoY change
- Revenue
- $939.22M-17.2%
- Gross Profit
- $565.84M-27.1%
- Op Income
- $55.72M
- Net Income
- $29.94M-74.8%
- EPS
- $3.87-74.6%
- OCF Growth
- -49.5%
- FCF Growth
- -20.9%
- 52W High
- $9.92
- 52W Low
- $5.20
- 50D MA
- $6.24
- 200D MA
- $6.91
- Beta
- 0.77
- RSI (14)
- 97
- Avg Volume
- 31
Earnings call summaries
Pick a quarter — each call distilled into takeaways, results, and a bull vs bear read.
G5 said Q2 revenue fell as its legacy mobile games weakened, but margins hit a record on faster growth in G5 Store and third-party distribution.· August 12, 2026
- Revenue was USD 20.1 million, down 16% year over year and 7% sequentially.
- Gross margin reached a record 73.1%, up from 70% a year ago, helped by G5 Store growth and more direct mobile payments.
- The company put the Jewels family of games into harvest mode after changes failed to improve performance.
- G5 Store momentum was strong: third-party game revenue rose 100% sequentially, and the store grew to 25.5% of group revenue.
- Management completed two workforce reduction waves, bringing headcount to about 550 and targeting annual savings of about USD 11 million.
Revenue was USD 20.1 million, down 16% year over year and 7% sequentially. Reported operating profit was minus USD 0.2 million versus positive USD 0.6 million last year, with reported margin of minus 1.1% versus 2.5% a year ago. Adjusted EBIT was USD 0.1 million versus USD 1.6 million last year, implying a 0.4% EBIT margin versus 6.8% a year ago. Gross margin reached 73.1% versus 70% last year. Monthly average gross revenue per paying user was a record USD 79, up 15% year over year. Cash ended at USD 24.4 million, and the company remained debt-free. For the year, management said the two workforce-reduction waves should generate about USD 11 million in annual savings, with the full effect only partially visible in Q3. No formal next-quarter or full-year revenue guidance was given.
Vladislav Suglobov emphasized that the legacy portfolio is under pressure, with Sherlock, Hidden City and Jewels all declining and Jewels now moved to harvest mode after limited success from roadmap changes. He framed the main strategic shift as leaning harder into G5 Store, third-party distribution, direct-to-consumer monetization and advertising, while remaining cautious about the outlook for older games. His tone was realistic and somewhat guarded, but he highlighted optimism around the store, the new game in soft launch, and the potential to build a fourth revenue pillar.
Stefan Wikstrand highlighted the balance sheet and cost actions, noting cash of USD 24.4 million at quarter-end, no debt, and the completion of the first workforce reduction wave in Q2 with the second wave completed in early August. Management said the two rounds of redundancies should save about USD 11 million annually, though the full P&L benefit will not be seen until later, with some severance still flowing through Q3. He also pointed to capital returns, including a USD 1.6 million dividend and USD 1 million of repurchases in the quarter.
Analysts focused on whether Sherlock and Hidden City can stabilize, with management saying Hidden City improved after the problematic functionality was removed, but Sherlock lacks one obvious fix and faces structural pressure from rising user acquisition costs and aging audience cohorts. On Jewels, management said harvest mode should not accelerate the decline and may slow over time, since they are no longer spending on UA for those titles, though cross-promotion and content support may help somewhat. Questions on UA led management to say the market got more expensive than expected, so they are back to trying to keep the portfolio roughly margin-neutral rather than increasing spending aggressively. On third-party games, management said the 100% sequential increase confirmed the strategy is working and that more titles are in the pipeline.
The positive case is that G5 Store is gaining real traction: third-party revenue doubled sequentially, the store grew 5% sequentially and 15% year over year, and more developers are interested in signing up. Gross margin also hit a record 73.1%, and direct player monetization through the web shop and mobile payments continues to expand. Management also has visible cost savings from the workforce cuts and still has a debt-free balance sheet with USD 24.4 million in cash.
The core legacy games remain in decline, with Sherlock, Hidden City and the Jewels family all weakening and Jewels now deemed unable to justify further investment. Management was explicit that user acquisition is getting more expensive and that older games are becoming harder to replenish with new paying users, which limits the chance of stabilizing the mobile portfolio. Adjusted profitability was only slightly positive, and the company did not provide formal revenue guidance, suggesting uncertainty remains around how quickly new growth sources can offset the legacy decline.
AI summary of the company's earnings call · Paraphrased · Not investment advice
- Free Float
- 69.8%
- Shares Outstanding
- 7.96M
- Float Shares
- 5.56M
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