Light & Wonder, Inc.
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Range $190 – $190
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About the company
Light & Wonder, Inc. stands as a prominent creator of technology-driven products, services, and associated content for the global gaming landscape, encompassing land-based casinos, lotteries, social gaming, and interactive digital platforms, both within the United States and internationally. Its Gaming segment manufactures and distributes a comprehensive array of equipment, such as brand-new and pre-owned gaming machines, electronic table systems, video lottery terminals (VLTs), conversion kits for existing games, and essential spare parts.
- CEO
- Matthew R. Wilson
- IPO
- 1984
- Employees
- 6,800
- HQ
- Las Vegas, NV, US
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Similar companies
Peers in the same neighborhood.
- Market Cap
- $8.43B
- P/E
- 26.87
- Fwd P/E
- 16.18
- PEG
- -1.15
- P/S
- 2.14
- P/B
- 23.34
- EV/EBITDA
- 10.85
- Div Yield
- 0.00%
- Gross Margin
- 67.90%
- Op Margin
- 26.72%
- Net Margin
- 8.09%
- ROE
- 68.56%
- ROIC
- 12.13%
Latest fiscal year · YoY change
- Revenue
- $3.31B+4.0%
- Gross Profit
- $0-100.0%
- Op Income
- $683.00M
- Net Income
- $454.00M+35.1%
- EPS
- $5.47+45.1%
- OCF Growth
- +25.6%
- FCF Growth
- +43.2%
- 52W High
- $113.94
- 52W Low
- $69.56
- 50D MA
- $82.07
- 200D MA
- $89.45
- Beta
- 1.41
- RSI (14)
- 64
- Avg Volume
- 1.91M
Earnings call summaries
Pick a quarter — each call distilled into takeaways, results, and a bull vs bear read.
Light & Wonder posted a solid Q2 with modest revenue growth, strong margin expansion, and faster earnings and cash flow growth, while reaffirming full-year AEBITDA guidance and a deleveraging path.· August 4, 2026
- Q2 consolidated revenue rose 2% year over year to $828 million, with AEBITDA up 9% to $383 million and margin expanding 200 basis points to 46%.
- Recurring revenue grew 6% to $580 million and represented about 70% of quarterly revenue, reinforcing the company’s mix shift toward steadier earnings.
- Gaming and iGaming were the main growth engines, while SciPlay remained pressured by industry softness and lower user metrics.
- Management reaffirmed full-year 2026 consolidated AEBITDA growth of mid- to high single digits and expects the second half to be stronger, with game sales and product launches weighted toward Q4.
- The company repurchased $134 million of stock in the quarter and said deleveraging is now the priority, targeting below 3x net debt leverage in the first half of 2027.
Q2 consolidated revenue was $828 million, up 2% year over year. Consolidated AEBITDA was $383 million, up 9% year over year, with margin expanding 200 basis points to 46%. Net income was $120 million, up 26%, and EPSa was $1.99, up 26% year over year; reported net income per share was $1.53 versus $1.11 a year ago. Adjusted NPATA rose 16% to $156 million, adjusted free cash flow was $156 million, up 50%, and adjusted free cash flow conversion improved to 41% from 30%. For the first half, revenue was over $1.6 billion, up 2%, and consolidated AEBITDA was $710 million, up 7%, with margin up 200 basis points to 44%. Segment highlights: gaming revenue rose 5% to $554 million and EBITDA rose 10% to $307 million; SciPlay revenue fell 9% to $182 million and EBITDA fell 3% to $72 million; iGaming revenue rose 14% to $92 million and EBITDA rose 18% to $33 million; Grover revenue was $45 million. Management reaffirmed full-year 2026 outlook for mid- to high single-digit consolidated AEBITDA growth, expects the earnings shape to remain second-half weighted, and said Q3 gaming sales should trend between 8,500 and 9,000 units globally. Net debt leverage was 3.4x at quarter-end, debt face value was $5.2 billion, liquidity was $928 million, and the company said it still expects leverage below 3x in the first half of 2027.
Matt Wilson framed the quarter as another proof point for the company’s shift toward a higher-quality, recurring-revenue mix. He emphasized resilient land-based demand, strong game performance, and expanding installed base in premium gaming and Grover, while also highlighting iGaming growth and the cash-generative nature of the portfolio. His tone was confident but measured: he repeatedly said expectations are being moderated where needed, especially on gaming operations revenue per day, while still expressing high confidence in the full-year EBITDA outlook.
Oliver Chow focused on profitability, cash conversion, and balance sheet priorities. He cited Q2 revenue of $828 million, AEBITDA of $383 million, net income of $120 million, adjusted NPATA of $156 million, and adjusted free cash flow of $156 million; he also noted operating cash flow of $241 million, capex of $83 million, and improved free cash flow conversion of 41% versus 30% a year ago. On capital allocation, he highlighted $134 million of buybacks in the quarter, $180 million remaining under the approved repurchase program, net debt leverage of 3.4x, and $928 million of liquidity, while reiterating the plan to delever toward the midpoint of the range in 2026 and below 3x in the first half of 2027. He also said corporate costs should run around the mid- to high-$30 million range per quarter, and that some AI spend is currently a drag on margins rather than a benefit.
Analysts focused on several themes: why gaming operations revenue per day was guided to grow roughly in line with CPI despite strong year-to-date performance; whether the recent M&A wave in gaming could affect supplier demand; the mix of revenue versus cost drivers behind second-half EBITDA; SciPlay’s margin and UA spend recovery; and the timing of the Gaming sales deferrals. Management said the RPD moderation was just expectation-setting, not a change in strategy, and pointed to continued strong Huff N’ Puff performance and industry-leading yield expansion. They also said the sales deferrals were signed, contracted deals shifting into the second half, that Resorts World-related removals are now done, that SciPlay is starting to see “green shoots” in ROI and UA, and that M&A among operators should not have major implications for suppliers.
The positive case from this call is that Light & Wonder continues to grow higher-margin recurring revenue, with recurring revenue up 6% to $580 million and now about 70% of the mix. Gaming operations, iGaming, Grover, and premium installed base all showed momentum, while cash generation improved sharply and management remains confident in mid- to high-single-digit full-year AEBITDA growth.
The main risks discussed were softness in SciPlay, where revenue fell 9% and management said the category remains under pressure from higher CPI and sweepstakes competition, and timing-related volatility in gaming machine sales and systems. Management also flagged the U.K. iGaming tax increase, U.S. tariffs, and elevated AI and legal spending as headwinds, while saying buybacks will slow materially as debt reduction becomes the near-term priority.
AI summary of the company's earnings call · Paraphrased · Not investment advice
- Free Float
- 86.0%
- Shares Outstanding
- 84.50M
- Float Shares
- 72.69M
Buy/sell ratio 0.83. Sells can include pre-scheduled 10b5-1 plan sales, not just discretionary selling.
Held by 23 ETFs
Biggest fund positions in LNW by dollar value.
Recent insider transactions
Who's buying, who's selling, and how much.
| Date | Insider | Type | Shares |
|---|---|---|---|
| May 22, 26 | Chow Oliver | other | 12,073 |
| Nov 5, 25 | Fine Capital Partners, L.P. | other | 0 |
| Nov 5, 25 | Fine Capital Partners, L.P. | other | 0 |
A “Sell” may be a pre-scheduled 10b5-1 plan sale rather than a discretionary decision — read insider selling with that in mind.
Our LNW coverage
Recent articles, reports, and earnings notes.
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Generate LNW report →Light & Wonder, Inc. Reports Second Quarter 2026 Results
businesswire.com · Aug 4
Light & Wonder, Inc. Reports First Quarter 2026 Results
businesswire.com · May 6
Light & Wonder to Report First Quarter 2026 Results
businesswire.com · Apr 13
Light & Wonder (LNWO) Surpasses Q4 Earnings Estimates
zacks.com · Feb 24
Light & Wonder, Inc. Reports Fourth Quarter and Full Year 2025 Results
businesswire.com · Feb 24
Light & Wonder: Playing The Margin Game
seekingalpha.com · Feb 18
Light & Wonder to Report Fourth Quarter and Full Year 2025 Results on Tuesday, February 24, 2026
businesswire.com · Feb 9
Joint Statement Regarding Resolution of Litigation Between Aristocrat and Light & Wonder
businesswire.com · Jan 11
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