Gaming Realms plc
Built from real-time financials, refreshed daily. For a full Analyst Grade with bull/bear case, price targets, and qualitative risk analysis, generate a PSDMF research report →
Price Chart
About the company
Gaming Realms plc is a company that creates, distributes, and grants licenses for mobile-based digital games. Its operations extend across the United Kingdom, the United States, the Isle of Man, Malta, and numerous other global territories. The firm is structured around two core business divisions: Licensing and Social Publishing.
- CEO
- Mark Kevin Segal
- IPO
- 2010
- Employees
- 78
- HQ
- London, GL, GB
Get TickerSpark's AI analysis on PSDMF
Create an account to generate AI analysis on any ticker — technical setup, analyst consensus, earnings watch, insider pulse, financial health, and peer context. Ready in about a minute.
Get Pro Access →Already have an account? Log in
Similar companies
Peers in the same neighborhood.
- Market Cap
- $111.32M
- P/E
- 14.98
- Fwd P/E
- 19.34
- PEG
- -0.45
- P/S
- 2.60
- P/B
- 2.27
- EV/EBITDA
- 4.91
- Div Yield
- 0.00%
- Gross Margin
- 63.96%
- Op Margin
- 26.82%
- Net Margin
- 18.97%
- ROE
- 15.38%
- ROIC
- 14.17%
Latest fiscal year · YoY change
- Revenue
- $31.37M+10.2%
- Gross Profit
- $20.06M+10.2%
- Op Income
- $8.19M
- Net Income
- $5.95M-32.7%
- EPS
- $0.02-32.7%
- OCF Growth
- +27.1%
- FCF Growth
- +28.6%
- 52W High
- $0.65
- 52W Low
- $0.36
- 50D MA
- $0.42
- 200D MA
- $0.47
- Beta
- 0.53
- RSI (14)
- 32
- Avg Volume
- 190
Earnings call summaries
Pick a quarter — each call distilled into takeaways, results, and a bull vs bear read.
Gaming Realms delivered 2025 revenue and EBITDA growth, with North America driving the business, while the U.K. recovery and new market launches offset regulatory and tax headwinds.· April 9, 2026
- Revenue rose 10% to GBP 31.4 million and adjusted EBITDA increased 15% to GBP 15 million.
- North America remained the main growth engine, with regulated U.S. revenue up 23% and Canada up 31% in constant currency.
- The company ended 2025 with GBP 17.8 million of cash after GBP 9.5 million of underlying cash inflow and continued share buybacks.
- Management said U.K. revenues were hit by staking limits in 2025 but were recovering, and 2026 is also affected by the U.K. remote gaming duty increase.
- Content licensing momentum continued into 2026, with January and February revenue 8% ahead year over year, or 10% in constant currency.
Revenue increased 10% to GBP 31.4 million, while adjusted EBITDA rose 15% to GBP 15 million. North America drove growth, with U.S. revenue up 19%/23% constant currency and Canada up 26%/31% constant currency; U.K. revenue declined 10% due to staking limits, and rest of world was weaker mainly because of the Netherlands and Portugal. Variable costs were 20% of revenue, underlying cash inflow was GBP 9.5 million, cash conversion was 63% of adjusted EBITDA, and year-end cash was GBP 17.8 million. The company returned GBP 2.8 million to shareholders via buybacks in 2025, completed the remaining GBP 3.2 million of the announced GBP 6 million program in Q1 2026, and announced a further GBP 5 million buyback. For 2026, consensus adjusted EBITDA is GBP 14.7 million; management said that, on a pro forma basis assuming the higher U.K. gaming tax had applied in 2025, reported 2025 revenue would have been down GBP 2 million and adjusted EBITDA down GBP 1.7 million to GBP 13.3 million.
Mark Segal said the business is still in a strong growth phase, with Slingo remaining the core IP and the main basis for expansion across regulated iGaming markets. He emphasized new market launches such as Delaware, British Columbia, Brazil, Peru, South Africa and other African markets, plus ongoing expansion with large operators like DraftKings, BetMGM and others. His tone was constructive and confident, stressing that the company has a strong balance sheet, is cash generative, and is investing into more Slingo content, bespoke titles and new adjacent opportunities.
Geoffrey Green highlighted that revenue grew to GBP 31.4 million and adjusted EBITDA to GBP 15 million, supported by a high-margin model where variable costs were 20% of revenue. He pointed to strong cash generation, with GBP 9.5 million of underlying cash inflow, 63% cash conversion, GBP 4.3 million net cash increase and GBP 17.8 million of cash at year-end. On capital allocation, he said the company returned GBP 2.8 million through buybacks in 2025, completed the rest of the GBP 6 million program in early 2026, and approved another GBP 5 million buyback; he also said capex rose 45% in 2025 and should grow at a mid-teens pace in 2026 before normalizing.
Analysts focused on capex, tax, buybacks, brand licensing revenue, North America growth and whether Slingo content was saturating. Management said the capex increase reflected investment in Slingo, Lucky Lunar, bespoke content and aggregation, and that 2026 capex growth should be only mid-teens before normalizing. On taxes, they said the complex presentation is largely behind them now, with all available U.K. tax losses used by end-2025 and a 25% U.K. tax rate the right forward assumption; on buybacks, management said execution is proceeding within agreed price and volume limits. They also said brand licensing should revert more toward 2024-like levels in 2026 after a spike in 2025, and rejected the idea that Slingo had hit saturation, pointing instead to the U.K. regulatory disruption and continued U.S. growth.
The bull case from the call is that the core licensing model is still scaling, with 2025 revenue, EBITDA and cash conversion all up despite U.K. regulation and a few weaker international markets. Management believes North America still has room to grow, new markets are only just opening, and new content investment should support more growth in 2026 and beyond.
The main risks discussed were regulatory and tax pressure, especially the U.K. staking limits and the jump in remote gaming duty from 21% to 40%. Management also flagged weaker rest-of-world performance in the Netherlands and Portugal, and said brand licensing can be lumpy rather than recurring, so 2025’s spike may not repeat at the same level.
AI summary of the company's earnings call · Paraphrased · Not investment advice
- Free Float
- 81.7%
- Shares Outstanding
- 271.51M
- Float Shares
- 221.87M
Our PSDMF coverage
Recent articles, reports, and earnings notes.
No research on PSDMF yet
For a full analyst-grade research report — grades, price targets, financials, chart analysis — generate one on demand.
Generate PSDMF report →Gaming Realms core earnings rise despite UK gambling tax increase
proactiveinvestors.com · Jul 28
Dow set to extend gains as AI spending caution drags on Nasdaq
proactiveinvestors.com · Jul 28
PGIM Announces Net Asset Value Restatement for Three Exchange-Traded Funds (PAB, PSDM, PTRB)
businesswire.com · Jun 2
Gaming Realms plc (PSDMF) Q4 2025 Earnings Call Transcript
seekingalpha.com · Apr 10
Twilio upgraded, price target boosted on voice AI growth potential
proactiveinvestors.com · Apr 6
Accesso, Light Science Technologies, Poolbeg Pharma, Digitalbox, RC Fornax, Gaming Realms
proactiveinvestors.com · Apr 3
Dow Jones opens higher Nasdaq flattens off as Trump says Iran talks 'serious'
proactiveinvestors.com · Mar 30
Gaming Realms targets further expansion after record revenue and profit
proactiveinvestors.co.uk · Mar 30
Headlines from third-party outlets — TickerSpark isn't affiliated with these sources.