Snail, Inc. Class A Common Stock
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About the company
Snail, Inc. , along with its affiliated entities, operates globally in the creation, promotion, release, and distribution of interactive digital entertainment. The company provides a diverse portfolio encompassing video games, various digital content, and associated support services, all available across multiple platforms including gaming consoles, personal computers, mobile phones, and tablet devices.
- CEO
- Shi Hai
- IPO
- 2022
- Employees
- 166
- HQ
- Culver City, CA, US
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Similar companies
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- Market Cap
- $17.07M
- P/E
- -1.88
- Fwd P/E
- 4.73
- PEG
- 0.17
- P/S
- 0.20
- P/B
- -1.74
- EV/EBITDA
- 1552994.21
- Div Yield
- 0.00%
- Gross Margin
- 33.73%
- Op Margin
- -12.55%
- Net Margin
- -11.21%
- ROE
- 66.84%
- ROIC
- -514.29%
Latest fiscal year · YoY change
- Revenue
- $81.23M-3.8%
- Gross Profit
- $22.18M-26.6%
- Op Income
- $-15,727,126
- Net Income
- $-27,235,125-1586.7%
- EPS
- $-3.65-1565.9%
- OCF Growth
- +26.3%
- FCF Growth
- +25.3%
- 52W High
- $10.80
- 52W Low
- $1.70
- 50D MA
- $3.04
- 200D MA
- $3.52
- Beta
- 1.28
- RSI (14)
- 36
- Avg Volume
- 200.93K
Earnings call summaries
Pick a quarter — each call distilled into takeaways, results, and a bull vs bear read.
Snail reported lower Q2 revenue but much improved net loss, with July ARK DLC launches and a broader content pipeline expected to drive a stronger second half.· August 11, 2026
- Q2 net revenue was $19.7 million, down from $22.2 million a year ago, mainly because ASA and ASE sales declined.
- Net loss improved to $3 million from $16.6 million last year, helped by the absence of a $14 million income tax provision.
- Bookings were $21.8 million, down from $27.1 million, while total units sold were 2 million versus 2.1 million last year.
- Management said July ARK launches shifted revenue into Q3, and it expects to recognize about $11 million of deferred revenue tied to Genesis Part 1 Ascended in Q3.
- The company highlighted Bellwright console traction, new ARK and PixARK content, AAA development progress, AI/NHP work, and USDO stablecoin preparation.
Net revenue for Q2 2026 was $19.7 million versus $22.2 million in the same period last year. Net loss improved to $3 million from $16.6 million, and EBITDA was a loss of $3 million versus a loss of $2.4 million. Bookings were $21.8 million compared with $27.1 million last year, and total units sold were 2 million versus 2.1 million. For the first half, net revenue increased 11% to $47 million, net loss improved to $900,000 from $18.5 million, and EBITDA loss improved to $600,000 from $5.8 million. Unrestricted cash was $13.3 million at June 30, 2026, up from $8.6 million at December 31, 2025. Management said it expects to recognize approximately $11 million from deferred revenue in Q3 related to Genesis Part 1 Ascended, plus sales from Tides of Fortune, and that the remaining revenue from phased DLC releases will be recognized through Q3 and Q4.
Peter Kang emphasized that Snail has made encouraging progress across its gaming pipeline and is moving toward a more diversified content roadmap. He pointed to ARK DLC releases, Bellwright’s console launch, and the company’s new AI initiative as evidence that Snail is broadening beyond a single franchise. His tone was optimistic and forward-looking, framing the second half of 2026 and 2027 as a period of expanding content cadence and long-term revenue diversification.
Heidy Chow said Q2 revenue was affected by timing, with ARK: Tides of Fortune and ARK: Genesis Part 1 Ascended launching in early July rather than June. She noted the reduced ARK licensing fee structure saved about $500,000 per month, or approximately $1.5 million per quarter, and said those savings are being reinvested into future games while also improving gross profit. She also said R&D investment is “closing to the end,” with no significant expense increases expected quarter over quarter, G&A expected to stay consistent, and confirmed that USDO stablecoin applications have been submitted across multiple states.
Analysts focused on the ARK licensing fee savings, deferred revenue recognition, expense run-rate, and stablecoin milestones. Management said the roughly $1.5 million quarterly licensing savings began in April and is being used to fund future development rather than fully retained as profit. On deferred revenue, management explained that Genesis 1 revenue moved into Q3 because the release slipped into early July, and that revenue from phased DLCs like Fantastic Tames and Dragontopia will continue to be recognized as content is delivered. On stablecoin, management said it is waiting for state review of submitted money transmitter applications.
The bull case is that multiple revenue drivers appear to be lining up at once: July ARK launches, phased DLC monetization, Bellwright console traction, and a fuller second-half release schedule. Management also said costs should not rise significantly from current levels, which could help operating leverage if revenue strengthens.
The bear case is that Q2 showed continued top-line pressure, with revenue and bookings both down year over year despite better profitability. A lot of the second-half outlook depends on timing shifts and deferred revenue recognition, and management is still waiting on regulatory approvals for USDO, while Bellwright and new initiatives have yet to prove sustained monetization at scale.
AI summary of the company's earnings call · Paraphrased · Not investment advice
- Free Float
- 95.4%
- Shares Outstanding
- 7.52M
- Float Shares
- 7.17M
Buy/sell ratio 0.00. Sells can include pre-scheduled 10b5-1 plan sales, not just discretionary selling.
Held by 19 ETFs
Biggest fund positions in SNAL by dollar value.
Recent insider transactions
Who's buying, who's selling, and how much.
| Date | Insider | Type | Shares |
|---|---|---|---|
| May 28, 26 | Zhou Ying | other | 1,100 |
| May 27, 26 | Zhou Ying | other | 4,000 |
| May 26, 26 | Zhou Ying | other | 700 |
| May 18, 26 | Zhou Ying | other | 500 |
| Jun 20, 25 | Foster Neil | other | 44,444 |
| Jun 20, 25 | Foster Neil | other | 44,444 |
| Jun 20, 25 | Foster Neil | other | 44,444 |
| Jun 20, 25 | Pundmann Sandra | other | 44,444 |
| Jun 20, 25 | Pundmann Sandra | other | 44,444 |
| Jun 20, 25 | Pundmann Sandra | other | 44,444 |
A “Sell” may be a pre-scheduled 10b5-1 plan sale rather than a discretionary decision — read insider selling with that in mind.
Our SNAL coverage
Recent articles, reports, and earnings notes.
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Generate SNAL report →Snail Games puts horror lineup in front of Steam shoppers
proactiveinvestors.com · Oct 1
Snail Games Highlights Participation in the 2026 Steam Autumn Sale to Drive Player Engagement Ahead of Halloween Season
globenewswire.com · Oct 1
Snail Enters AI Gaming: Can NHP Become a Scalable Business Platform?
zacks.com · Sep 17
Snail Games to Present at the H.C. Wainwright 28th Annual Global Investment Conference on Monday, September 14, 2026, at 4:00 p.m.
globenewswire.com · Sep 10
Snail Games launches sci-fi survival title Honeycomb: The World Beyond
proactiveinvestors.com · Sep 8
Snail Games Announces Global Launch of Honeycomb: The World Beyond Across PC and Console Platforms
globenewswire.com · Sep 8
SNAL Stock Dips 41% in a Month: Should Investors Buy, Sell, or Hold?
zacks.com · Sep 7
Snail Games Announces Conditional Decision by Nasdaq to Continue Listing Class A Common Stock
globenewswire.com · Sep 1
Headlines from third-party outlets — TickerSpark isn't affiliated with these sources.