Capcom Co., Ltd.
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About the company
Capcom Co. , Ltd. , a global entertainment company headquartered in Osaka, Japan, and established in 1979, is dedicated to the full lifecycle of video game creation.
- CEO
- Kenzo Tsujimoto
- IPO
- 2013
- Employees
- 3,976
- HQ
- Osaka, OS, JP
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- Market Cap
- $10.93B
- P/E
- 25.97
- Fwd P/E
- 0.17
- PEG
- 1.34
- P/S
- 7.84
- P/B
- 6.02
- EV/EBITDA
- 16.14
- Div Yield
- 1.09%
- Gross Margin
- 58.11%
- Op Margin
- 41.65%
- Net Margin
- 30.19%
- ROE
- 25.34%
- ROIC
- 21.81%
Latest fiscal year · YoY change
- Revenue
- $207.15B+22.1%
- Gross Profit
- $116.87B+18.3%
- Op Income
- $79.84B
- Net Income
- $57.88B+19.5%
- EPS
- $68.71+18.6%
- OCF Growth
- -50.8%
- FCF Growth
- -69.3%
- 52W High
- $14.79
- 52W Low
- $8.63
- 50D MA
- $10.74
- 200D MA
- $11.01
- Beta
- 0.49
- RSI (14)
- 65
- Avg Volume
- 156.23K
Earnings call summaries
Pick a quarter — each call distilled into takeaways, results, and a bull vs bear read.
Capcom guided to another year of record profits, targeting JPY56 billion in operating income and 45 million unit sales as digital and catalog sales continue to drive growth.· May 16, 2023
- FY23 guidance calls for net sales of JPY140 billion, operating income of JPY56 billion, and EPS of JPY191.28.
- Capcom expects record 45 million units sold, supported by Street Fighter 6, digital sales, and global catalog momentum.
- The company said FY22 marked 10 straight years of profit growth and six straight years of record profit.
- Management is leaning on PC expansion, staged digital discounting, and stronger brand-building through mobile, film/TV, esports, and events.
- Capcom highlighted employee investment, including a 30% average salary increase last year and an expected ~10% YoY increase in salaries going forward.
Capcom said FY22 delivered 10 consecutive years of profit growth and six consecutive years of record profit. For FY23, it is forecasting consolidated net sales of JPY140 billion, up JPY14.07 billion; operating income of JPY56 billion, up JPY5.188 billion; ordinary income of JPY56 billion; net income of JPY40 billion, up JPY3.263 billion; and EPS of JPY191.28. The company also guided to an operating margin of 40.0% and an annual dividend of JPY54, split evenly between a JPY27 interim dividend and JPY27 year-end dividend. By segment, Digital Content is expected to generate JPY106.3 billion in net sales and JPY58.9 billion in operating income, with operating margin of 55.4%, and management expects record 45 million units sold for the year.
The CEO framed Capcom’s strategy as building long-term growth through higher unit sales, stronger digital distribution, and sustained catalog monetization. He emphasized that PC expansion is opening up countries and regions where consoles are not as prevalent, and that high-quality releases can keep generating sales for many years. His tone was confident and long-term focused, with repeated references to the company’s 40th anniversary, brand-building, and a path toward the 100 million annual unit-sales goal.
The financial commentary centered on the company’s ability to keep converting digital and catalog sales into higher-margin profit. Management said FY22 produced record profit and that FY23 should extend that run, with operating income of JPY56 billion, operating margin of 40.0%, and Digital Content margin at 55.4%. On capital allocation and people investment, the company noted a 30% average salary increase for permanent employees last year, a stock-grant ESOP using 4 million treasury shares, stronger bonus linkage to performance, and an anticipated ~10% YoY increase in employee salaries.
There was no analyst Q&A included in the transcript provided. The presentation itself addressed likely investor concerns by explaining how Capcom plans to sustain growth: broader global reach via PC, more frequent major releases, and brand expansion through mobile, movies, TV, esports, and partnerships. Management also acknowledged regional sales disparities and said it intends to improve penetration in lower-performing markets through pricing and communications.
The bullish case is that Capcom is still seeing strong operating leverage from digital sales and catalog monetization, with 10 straight years of profit growth already achieved. Management expects another year of record unit sales and record profits, helped by Street Fighter 6 and continued global expansion of its back catalog.
The main risks discussed were uneven regional penetration, the need to keep producing major hits, and the reliance on continued digital and catalog momentum to sustain growth. Management also pointed to the challenge of building brand awareness outside its core audience and the need to keep investing in people, R&D, and marketing to support long-term expansion.
AI summary of the company's earnings call · Paraphrased · Not investment advice
- Free Float
- 39.5%
- Shares Outstanding
- 836.62M
- Float Shares
- 330.50M
of shares held by institutions
5 13F filers
Congressional trading
Senate and House stock disclosures for CCOEY, newest first.
| Member | Type | Traded | |
|---|---|---|---|
| Daniel GoldmanHouse · NY10 | Sell | Jul 10, 23 | Filing → |
Source: public STOCK Act disclosures. Filed weeks after the trade — a lagging signal, not a real-time one.
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