Take-Two Interactive Software, Inc.
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Range $270 – $313
Price Chart
About the company
Established in 1993 and headquartered in New York, New York, Take-Two Interactive Software, Inc. is a global leader in the development, publishing, and marketing of interactive entertainment experiences for consumers worldwide. The company's extensive catalog is primarily distributed under its prominent labels: Rockstar Games, 2K, Private Division, and T2 Mobile Games.
- CEO
- Strauss H. Zelnick
- IPO
- 1997
- Employees
- 12,909
- HQ
- New York City, NY, US
AI snapshot
Six angles, distilled from the data.
The stock is in a corrective regime after a strong multi-month run, now trading below both the 50-day and 200-day moving averages. It remains well off the 52-week high of 265.94 but still above the 52-week low of 187.63, so the setup is a mid-range pullback rather than a broken trend.
Street sentiment stays constructive, with a Buy consensus and an average target of 286.44, implying meaningful upside from current levels. Recent action has been mostly reiterations and target raises, with several firms clustering around 270-313 and no meaningful downgrade wave.
The earnings profile is mixed: TTWO has beaten in 6 of the last 7 quarters, but the most recent print missed on EPS at -0.01 versus 0.08 expected. Watch for a rebound in execution against next-year EPS estimates of 3.77, especially after the sharp year-over-year earnings decline.
Recent insider activity leans clearly negative, driven by repeated discretionary selling rather than isolated noise. The largest cluster came from the Chairman and CEO, while the CFO, CLO, and directors also sold shares; the only non-sale entries were gift transfers, not open-market buying.
Profitability is still under pressure, with a 57.1% gross margin but only a 0.51% operating margin and a -4.79% net margin. Revenue grew 2% year over year, while EPS growth was down 49.7%, showing a business that still throws off cash but has not fully converted that into earnings power.
TTWO owns premium franchises and a stronger content moat than most interactive entertainment peers, but the market is paying for that with a rich 49.35 P/E. The valuation sits above the sector average profile, so execution on major releases matters more than multiple expansion.
Similar companies
Peers in the same neighborhood.
- Market Cap
- $37.87B
- P/E
- -117.07
- Fwd P/E
- 29.16
- PEG
- -1.28
- P/S
- 5.66
- P/B
- 10.45
- EV/EBITDA
- 40.00
- Div Yield
- 0.00%
- Gross Margin
- 56.04%
- Op Margin
- -2.42%
- Net Margin
- -4.79%
- ROE
- -9.12%
- ROIC
- -2.31%
Latest fiscal year · YoY change
- Revenue
- $6.66B+18.2%
- Gross Profit
- $3.81B+24.4%
- Op Income
- $-108,600,000
- Net Income
- $-298,200,000+93.3%
- EPS
- $-1.62+93.7%
- OCF Growth
- +1481.2%
- FCF Growth
- +315.1%
- 52W High
- $265.94
- 52W Low
- $187.63
- 50D MA
- $224.81
- 200D MA
- $224.17
- Beta
- 0.97
- RSI (14)
- 37
- Avg Volume
- 2.33M
Earnings call summaries
Pick a quarter — each call distilled into takeaways, results, and a bull vs bear read.
Take-Two said fiscal 2027 is off to a strong start, reaffirmed its $8.0 billion to $8.2 billion net bookings outlook, and pointed to GTA VI as the key catalyst for an inflection year.· August 7, 2026
- Q1 net bookings were approximately $1.39 billion, slightly above the high end of guidance, driven mainly by NBA 2K and Grand Theft Auto.
- GAAP net revenue increased 2% to $1.5 billion; recurrent consumer spending declined 1% and was 84% of net bookings.
- Management reiterated fiscal 2027 net bookings of $8.0 billion to $8.2 billion and said GTA VI remains on track for November 19.
- NBA 2K26 posted a record year for the franchise, with over 12 million units sold to date and recurrent spending up 7%.
- Mobile was mixed: Zynga was in line, but the company said Color Block Jam created a tough comp and that user acquisition costs remain pressured.
Take-Two reported first-quarter net bookings of approximately $1.39 billion, slightly above guidance of $1.32 billion to $1.37 billion. GAAP net revenue rose 2% to $1.5 billion, cost of revenue increased 17% to $651 million, and operating expenses were flat at $918 million. Recurrent consumer spending declined 1% versus expectations for a 3% decline, and it represented 84% of net bookings. Management reiterated fiscal 2027 net bookings of $8.0 billion to $8.2 billion, roughly 20% growth at the midpoint, and said it still expects GAAP net revenue of $7.9 billion to $8.1 billion, cost of revenue of $3.54 billion to $3.66 billion, total operating expenses of $4.15 billion to $4.17 billion, operating cash flow in excess of $1 billion, and a net cash position by year-end. For Q2, the company guided net bookings to $1.62 billion to $1.67 billion and GAAP net revenue to $1.42 billion to $1.47 billion.
Strauss Zelnick said the quarter showed strong execution across the portfolio and framed fiscal 2027 as a potential inflection point for the company, largely because of Grand Theft Auto VI. He emphasized that Take-Two is focused on delivering more value than it charges, expanding internationally, and using technology to enhance creativity rather than replace it. His tone was upbeat but measured, especially when discussing GTA VI preorders, where he repeatedly said the company does not want to claim victory before launch.
Lainie Goldstein said Q1 net bookings of $1.39 billion came in above the guide, helped by better-than-expected NBA 2K and GTA performance. She highlighted GAAP net revenue of $1.5 billion, cost of revenue of $651 million including a $43 million impairment charge tied to an unannounced third-party title, and flat operating expenses of $918 million. On the outlook, she reiterated fiscal 2027 net bookings of $8.0 billion to $8.2 billion, operating cash flow above $1 billion, a net cash position by year-end, and noted capital expenditures are now expected to be about $290 million because of a planned real estate purchase.
Analysts focused heavily on GTA VI, including preorder strength, the Netflix extended-look partnership, and the premium SKU mix. Management said preorder demand is unprecedented and “astonishing,” but also cautioned that demand could be pulled forward and that it has not sold a unit yet, so it is not changing guidance. Other questions covered mobile demand, user acquisition costs, AI, streaming, ads, and hardware costs; management said consumer demand in mobile is not broadly weakening, AI is being used to boost innovation and efficiency but not replace creative staff, and it remains skeptical about hardware costs but bullish on open systems and future streaming.
The bull case from this call is that Take-Two is entering a major release cycle with momentum already visible in NBA 2K, GTA, and several mobile franchises. Management believes GTA VI has exceptional preorder interest, the release slate is full, and fiscal 2027 could be a milestone year that sustains a higher level of scale for years. The company also pointed to improving margins from direct-to-consumer mobile, strong cash generation, and room to expand internationally and through accretive M&A.
The main risks discussed were the uncertainty around converting GTA VI preorder hype into actual launch sales, pressure in mobile user acquisition, and a tough comp from Color Block Jam. Management also acknowledged the $43 million impairment tied to an unannounced title and said mobile revenue is expected to be down for the year because of prior success in the category and moderating trends in mature titles. The company is also exposed to broader industry issues like rising hardware costs, even if it does not see them as an immediate headwind.
AI summary of the company's earnings call · Paraphrased · Not investment advice
- Free Float
- 98.8%
- Shares Outstanding
- 186.98M
- Float Shares
- 184.79M
of shares held by institutions
1,201 13F filers
Buy/sell ratio 0.17. Sells can include pre-scheduled 10b5-1 plan sales, not just discretionary selling.
Congressional trading
Senate and House stock disclosures for TTWO, newest first.
| Member | Type | Traded | |
|---|---|---|---|
| Ro KhannaHouse · CA17 | Sell | Aug 10, 26 | Filing → |
| Ro KhannaHouse · CA17 | Buy | Jul 7, 26 | Filing → |
| Alan ArmstrongSenate | Buy | Mar 27, 26 | Filing → |
| Thomas KeanHouse · NJ07 | Sell | Apr 21, 26 | Filing → |
| Julia LetlowHouse · LA05 | Sell | Feb 12, 26 | Filing → |
| Tony WiedHouse · WI08 | Sell | Feb 3, 26 | Filing → |
| Tony WiedHouse · WI08 | Sell | Feb 11, 26 | Filing → |
| Julia LetlowHouse · LA05 | Buy | Jul 29, 25 | Filing → |
| Julia LetlowHouse · LA05 | Buy | Apr 14, 25 | Filing → |
| Ro KhannaHouse · CA17 | Sell | Sep 5, 25 | Filing → |
| Jefferson ShreveHouse · IN06 | Sell | May 12, 25 | Filing → |
| Robert P. BresnahanHouse · PA08 | Buy | Apr 8, 25 | Filing → |
| Robert P. BresnahanHouse · PA08 | Buy | Mar 3, 25 | Filing → |
| Robert P. BresnahanHouse · PA08 | Buy | Feb 10, 25 | Filing → |
Source: public STOCK Act disclosures. Filed weeks after the trade — a lagging signal, not a real-time one.
Top institutional holders
Largest 13F positions, with quarter-over-quarter change.
| Holder | Shares | Δ Quarter |
|---|---|---|
| Vanguard Group Inc | 21.87M | ▲ 166.66K |
| Blackrock, Inc. | 18.24M | ▼ 970.64K |
| Vanguard Capital Management LLC | 11.46M | ▲ 75.82K |
| Saudi Electronic Games Holding Co | 11.41M | 0 |
| Jpmorgan Chase & Co | 11.03M | ▲ 1.10M |
| State Street Corp | 10.89M | ▼ 1.13M |
| Vanguard Portfolio Management LLC | 9.04M | ▲ 218.70K |
| Starlite Capital Inc | 7.43M | ▲ 7.43M |
| Invesco Ltd. | 6.33M | ▲ 2.45M |
| Geode Capital Management, LLC | 5.10M | ▲ 191.41K |
| Ameriprise Financial Inc | 3.37M | ▲ 1.24M |
| Norges Bank | 3.36M | ▲ 3.36M |
Held by 1,769 ETFs
Biggest fund positions in TTWO by dollar value.
Recent insider transactions
Who's buying, who's selling, and how much.
| Date | Insider | Type | Shares |
|---|---|---|---|
| Oct 1, 26 | GORDON WILLIAM B | other | 1,217 |
| Oct 2, 26 | Siminoff Ellen F | other | 1,240 |
| Oct 1, 26 | HERNANDEZ ROLAND A | other | 1,258 |
| Oct 1, 26 | Viera Paul E | other | 1,229 |
| Oct 1, 26 | Srinivasan LaVerne Evans | other | 1,586 |
| Oct 1, 26 | Tolson Susan | other | 1,126 |
| Oct 1, 26 | Sheresky Michael | other | 1,126 |
| Oct 2, 26 | Sheresky Michael | sell | 484 |
| Oct 1, 26 | Moses Jon J | other | 1,126 |
| Oct 1, 26 | Dornemann Michael | other | 1,126 |
A “Sell” may be a pre-scheduled 10b5-1 plan sale rather than a discretionary decision — read insider selling with that in mind.
Our TTWO coverage
Recent articles, reports, and earnings notes.

Take-Two Interactive (TTWO): GTA VI Upside vs. Valuation
Take-Two has a powerful GTA VI catalyst and a growing recurring revenue base, but the stock already prices in much of the launch upside. The report keeps TTWO at Hold as execution, timing, and profitability risks remain meaningful.

Take-Two's (TTWO) GTA VI selloff exposes the one-game problem
TTWO's 6.67% GTA VI selloff is a warning that launch timing now dominates the investment case. With FY2027 bookings guidance below consensus and net margins still negative, the rest of Take-Two's portfolio is not carrying the premium.

Take-Two Interactive Software, Inc. (TTWO) drops 6.3%
Take-Two Interactive Software, Inc. (TTWO) drops after a sell-the-news reaction to Rockstar’s extended Grand Theft Auto VI reveal. Heavy volume, a recent EPS miss, and a rich valuation amplified the move, even as the long-term thesis still centers on GTA VI and the company’s broader franchise portfolio.
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Headlines from third-party outlets — TickerSpark isn't affiliated with these sources.
AI analysis · Last refreshed September 29, 2026 · Live quote · Not investment advice