Roblox Corporation
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Range $37 – $95
Price Chart
About the company
Roblox Corporation oversees the development and operation of a leading digital entertainment ecosystem. Its offerings include Roblox Studio, a complimentary suite of tools empowering developers and artists to construct, launch, and manage interactive 3D environments and various other forms of content. Through the Roblox Client application, users can navigate and immerse themselves in these digital 3D realms.
- CEO
- David Baszucki
- IPO
- 2021
- Employees
- 3,065
- HQ
- San Mateo, CA, US
AI snapshot
Six angles, distilled from the data.
The stock is rebuilding after a long drawdown, but it still sits below its 200-day average, so the broader trend remains corrective rather than fully repaired. The 52-week range from 33.88 to 108.29 shows a sharp reset from prior highs, while the 50-day average above the 200-day suggests the intermediate trend is improving.
Wall Street is cautious-to-neutral overall, with a Hold consensus and a target cluster near the current quote. The latest pattern is mixed: several firms trimmed targets, Jefferies downgraded to Hold, while B.Riley, UBS, and others still see room into the low-to-mid 50s.
Roblox has a strong recent beat streak, topping EPS estimates in 7 of the last 8 quarters. The next setup still points to losses, with 2027 EPS estimates at -1.27013 and revenue expected to keep growing, so shareholders should watch whether monetization and margin progress can outpace spending.
Recent insider activity leans clearly to net selling, led by repeated director sales from Gregory Baszucki and sales from Mark Reinstra. The only offset is a 6,611-share award to the Chief Accounting Officer, which looks like compensation rather than a bullish open-market buy.
The business is still unprofitable, with a -14.89% operating margin and -16.48% net margin, but revenue growth remains solid at 15.6% year over year. Cash generation is a bright spot: 2025 free cash flow was $2.24 billion, with $3.055 billion in cash and a net cash position of $1.25 billion.
Roblox trades as a premium interactive entertainment platform with stronger cash generation than its earnings profile suggests. Versus the sector, the valuation still reflects growth optionality more than current profitability, and the market is pricing a recovery rather than a mature media multiple.
Similar companies
Peers in the same neighborhood.
- Market Cap
- $35.31B
- P/E
- -38.11
- Fwd P/E
- 1314.75
- PEG
- -21.13
- P/S
- 5.99
- P/B
- -37651.07
- EV/EBITDA
- -53.19
- Div Yield
- 0.00%
- Gross Margin
- 79.33%
- Op Margin
- -19.75%
- Net Margin
- -16.48%
- ROE
- -397.76%
- ROIC
- -27.33%
Latest fiscal year · YoY change
- Revenue
- $4.89B+35.8%
- Gross Profit
- $3.82B+36.3%
- Op Income
- $-1,232,342,000
- Net Income
- $-1,065,057,000-13.9%
- EPS
- $-1.54-6.9%
- OCF Growth
- +118.5%
- FCF Growth
- +111.0%
- 52W High
- $105.30
- 52W Low
- $33.88
- 50D MA
- $47.67
- 200D MA
- $51.26
- Beta
- 1.47
- RSI (14)
- 57
- Avg Volume
- 11.08M
Earnings call summaries
Pick a quarter — each call distilled into takeaways, results, and a bull vs bear read.
Roblox posted strong Q3 engagement and bookings versus guidance, while management leaned heavily into AI, 18+ growth, and a broader platform strategy that could reshape distribution and creation on Roblox.· October 29, 2026
- Q3 bookings came in above the high end of guidance, helped by stronger retention and engagement.
- DAUs reached 138 million, up 12% quarter-over-quarter, and engagement totaled nearly 34 billion hours, up 17% quarter-over-quarter.
- Management said seasonally adjusted retention hit its highest level since 2021, with 40% of the top 1,000 games by hours launched in the last 90 days.
- AI creation tools are gaining traction: daily asset uploads to Roblox cloud tripled month to month, AI game volume rose 50% quarter-over-quarter, and two AI-heavy titles reached the top 20 by concurrent players in Q3.
- Q4 bookings are guided to decline 10% to 15% year over year, with headwinds from normal seasonality, tougher comps, some monetization softness, and a modest assumed GTA impact.
Roblox did not provide revenue or EPS figures in the transcript. Q3 bookings were above the high end of guidance, driven largely by retention and engagement; seasonally adjusted retention reached its highest level since 2021. DAUs were 138 million, up 12% quarter-over-quarter, and engagement was nearly 34 billion hours, up 17% quarter-over-quarter. Management said margins in Q3 benefited from higher-than-expected bookings, and free cash flow was well ahead of expectations, partly because $140 million of CapEx shifted from Q3 into Q4. For Q4, bookings are expected to decline 10% to 15% year over year, with normal seasonal DAU declines assumed; management also expects increased infrastructure expense and continued marketing spend for users over 18. CapEx is expected to be $380 million in Q4 and $468 million for the full year, which is the low end of expectations shared at the start of the year.
David Baszucki framed the quarter as validation of Roblox’s long-term platform strategy, saying the company is building toward 10% of the global gaming market and a larger share in the U.S. He emphasized that AI is accelerating creation velocity, discovery, and monetization, citing tripled daily asset uploads, higher AI-driven game volume, and two AI-generated titles in the top 20 by concurrent players. His tone was highly optimistic and expansive, with a strong focus on Roblox Everywhere, a universal player, and Roblox Reality as ways to bring more creators, more games, and more genres onto the platform.
Naveen K. Chopra said Q3 bookings beat the high end of guidance because of better retention and engagement, while monetization headwinds persisted, especially among younger U.S. users. He noted that Q3 margins and free cash flow benefited from the bookings upside and from shifting $140 million of CapEx into Q4. On guidance, he flagged Q4 bookings down 10% to 15% year over year, increased infrastructure expense tied to AI initiatives like Build, Roblox Reality, and Universal Player, and continued marketing investment for 18+ users. He also said the company expects $380 million of CapEx in Q4 and $468 million for the full year, plus a modest GTA-related headwind built into guidance.
Analysts pressed on how Roblox can balance faster viral-hit creation with stronger long-term retention, and David said the algorithm is improving at surfacing dynamic content while keeping retention high. Questions also focused on Q4 bookings guidance, the assumed GTA impact, and infrastructure spending into 2027; management said there is limited data on GTA, but they built in a prudent headwind, and that infra spending will rise as they add compute and GPU for AI. Other notable topics were AI content creation milestones, universal player execution, age-check rollout effects on chat, capital structure, and photorealism versus Roblox’s classic style. Management repeatedly said it sees age checking, chat growth, and AI tooling as supportive of long-term expansion rather than structural weakness.
The bull case from the call is that Roblox is still seeing strong underlying engagement momentum, with DAUs, hours, and retention all improving despite tough comps. Management also made a clear case that AI, better discovery, 18+ growth, and new distribution models like Roblox Everywhere could unlock a much larger creator ecosystem and more monetization over time.
The main bear case is that Q4 bookings are expected to fall 10% to 15% year over year, and management acknowledged ongoing monetization pressure, especially in younger U.S. cohorts. The company is also guiding to higher infrastructure and marketing expense, and it built in only a limited, but still uncertain, headwind from GTA and other near-term competitive or seasonal effects.
AI summary of the company's earnings call · Paraphrased · Not investment advice
- Free Float
- 96.0%
- Shares Outstanding
- 671.33M
- Float Shares
- 644.52M
of shares held by institutions
857 13F filers
Buy/sell ratio 0.08. Sells can include pre-scheduled 10b5-1 plan sales, not just discretionary selling.
Congressional trading
Senate and House stock disclosures for RBLX, newest first.
| Member | Type | Traded | |
|---|---|---|---|
| Julia LetlowHouse · LA05 | Buy | Oct 16, 25 | Filing → |
| Julia LetlowHouse · LA05 | Sell | Oct 22, 25 | Filing → |
| Gilbert CisnerosHouse · CA31 | Sell | Dec 24, 25 | Filing → |
| Gilbert CisnerosHouse · CA31 | Buy | Nov 7, 25 | Filing → |
| Gilbert CisnerosHouse · CA31 | Buy | Nov 18, 25 | Filing → |
| Val HoyleHouse · OR04 | Sell | Sep 23, 25 | Filing → |
| James E. BanksSenate · IN | Sell | Jun 16, 25 | Filing → |
| Daniel GoldmanHouse · NY10 | Buy | Jan 31, 23 | Filing → |
| Nancy PelosiHouse · CA11 | Sell | Jan 20, 23 | Filing → |
| Nancy PelosiHouse · CA12 | Sell | Dec 28, 22 | Filing → |
| Thomas SuozziHouse · NY03 | Sell | Jun 30, 21 | Filing → |
| Ro KhannaHouse · CA17 | Sell | May 25, 22 | Filing → |
| Nancy PelosiHouse · CA12 | Buy | Dec 20, 21 | Filing → |
| James E. BanksHouse · IN03 | Buy | Nov 2, 21 | Filing → |
Source: public STOCK Act disclosures. Filed weeks after the trade — a lagging signal, not a real-time one.
Top institutional holders
Largest 13F positions, with quarter-over-quarter change.
| Holder | Shares | Δ Quarter |
|---|---|---|
| Fmr LLC | 79.72M | ▲ 33.10M |
| Vanguard Group Inc | 63.46M | ▲ 1.02M |
| Blackrock, Inc. | 38.33M | ▼ 752.19K |
| Vanguard Portfolio Management LLC | 31.64M | ▲ 1.04M |
| Vanguard Capital Management LLC | 29.20M | ▲ 643.41K |
| Capital World Investors | 22.71M | ▲ 236.05K |
| Morgan Stanley | 21.74M | ▼ 1.33M |
| Baillie Gifford & Co | 21.12M | ▼ 298.08K |
| Ieq Capital, LLC | 16.57M | ▲ 44.31K |
| Price T Rowe Associates Inc | 16.42M | ▼ 2.69M |
| Capital International Investors | 16.09M | ▼ 13.09M |
| State Street Corp | 14.85M | ▲ 617.22K |
Held by 1,244 ETFs
Biggest fund positions in RBLX by dollar value.
Recent insider transactions
Who's buying, who's selling, and how much.
| Date | Insider | Type | Shares |
|---|---|---|---|
| Nov 3, 26 | Baszucki Gregory | sell | 800 |
| Nov 3, 26 | Baszucki Gregory | sell | 4,485 |
| Nov 3, 26 | Baszucki Gregory | sell | 3,048 |
| Nov 3, 26 | Baszucki Gregory | sell | 800 |
| Nov 3, 26 | Baszucki Gregory | sell | 4,481 |
| Nov 3, 26 | Baszucki Gregory | sell | 3,052 |
| Oct 17, 26 | Rawlings Amy Marie | other | 6,611 |
| Oct 5, 26 | Reinstra Mark | sell | 3,000 |
| Oct 5, 26 | Reinstra Mark | sell | 2,666 |
| Oct 1, 26 | Baszucki Gregory | sell | 3,001 |
A “Sell” may be a pre-scheduled 10b5-1 plan sale rather than a discretionary decision — read insider selling with that in mind.
Our RBLX coverage
Recent articles, reports, and earnings notes.

Roblox (RBLX): Growth Momentum vs. Valuation Risk
Roblox combines massive user engagement and strong revenue growth with a stretched valuation and near-term bookings pressure. The platform’s AI-driven creator tools and expanding ecosystem support the long-term story, but the stock still needs better monetization to justify its premium.

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Roblox (RBLX) just proved that user growth is no longer enough
RBLX's nearly 29% post-earnings plunge shows the market is now demanding monetization and earnings visibility, not just more users. Slower bookings guidance, persistent losses, and a weak technical trend keep the breakdown thesis intact.
Want a deeper read on RBLX?
Generate a full analyst-grade report — bull/bear case, price targets, valuation depth, and a complete financial breakdown.
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Headlines from third-party outlets — TickerSpark isn't affiliated with these sources.
AI analysis · Last refreshed November 8, 2026 · Live quote · Not investment advice