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▌Top Stocks · VIDEO GAMES·Updated October 31, 2026

7 Video Games Stocks Worth Watching Right Now for October 2026

This countdown spans gaming retail, engines, creator platforms, mobile advertising, major publishers, and global online-game operators.

Top Stocks · VIDEO GAMESUpdated October 31, 2026
GMEURBLXAPPEA+2 locked
Last refreshed October 31, 2026·14 min read
7 Video Games Stocks Worth Watching Right Now for October 2026

Video game stocks are entering a more selective phase. Investors are looking beyond the broad claim that gaming is growing and concentrating instead on companies with durable intellectual property, direct relationships with players, and recurring monetization. That distinction matters because a publisher with a long-lived franchise or a platform with persistent engagement can generate value well beyond a single launch window, while businesses dependent on occasional hits remain exposed to delays, weak releases, and changing player preferences.

The sector’s structural drivers include digital distribution, live services, mobile in-app spending, and the use of artificial intelligence in development, advertising, and personalization. The sub-segments carry different risk profiles: console publishers remain tied to blockbuster launches, mobile companies depend on user-acquisition efficiency, and middleware and advertising platforms benefit from activity across the broader ecosystem. The growing focus on Grand Theft Auto VI has also shown how one franchise can become a valuation anchor for an entire company and a major talking point for the sector.

This countdown covers seven US-listed names with different forms of video game exposure, from specialty retail and development tools to mobile advertising and global publishers. The ranking gives priority to depth of exposure to the theme, then considers business fundamentals, profitability, growth, valuation, and recent earnings execution. The picks are presented in countdown order, beginning with #7 and ending with the best pick at #1.

Methodology brief: We screened a universe of US-listed companies with market capitalizations above $500 million and focused on businesses with meaningful exposure to game development, publishing, distribution, monetization, platforms, or supporting infrastructure. The primary ranking factor was depth of video game exposure; financial quality, growth, valuation, profitability, and earnings consistency served as the secondary filter. Composite quality grades and analyst data provide context rather than a standalone investment conclusion. This is a countdown, so the highest-ranked idea is reserved for #1 at the end.

7. — GameStop Corp.

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GME

Market cap: $12.2B · Quality grade: A- · Analyst consensus: unavailable (avg target $13.50)

What they do. The company operates a specialty retail and e-commerce business selling new and pre-owned consoles, software, accessories, digital currency, downloadable content, collectibles, apparel, and other entertainment products. Its GameStop, EB Games, Micromania, and Zing Pop Culture brands give it broad contact with gaming consumers, but its position is primarily as a distributor and retailer rather than an owner of major game franchises.

Why it fits. GameStop offers direct exposure to the gaming spending cycle through physical hardware, software, accessories, digital products, and related collectibles. That makes it a useful read on consumer demand and franchise-driven launches, although the model has less exposure to recurring live-service economics than publishers, platforms, or game-engine companies.

Numbers that matter. Revenue was $3.55 billion, while EBITDA was $505.8 million and net margin was 25.16%. Revenue declined 18.7% year over year, but earnings growth was 64.5%, and trailing EPS was $1.52. The shares carry a trailing P/E of 15.94 and a forward P/E of 28.25, so the valuation is not uniformly inexpensive despite the reported profitability. Return on equity was 15.79%, return on assets was 2.87%, and the composite debt-to-equity component was rated Sell.

Recent momentum. GameStop beat estimates in six of the seven reported comparable quarters. The latest reported quarter, dated September 8, produced EPS of $0.27 versus an estimate of $0.27, while the June quarter delivered $0.30 against $0.16, an 87.5% surprise. There is no published buy, hold, or sell consensus in the supplied data, and the listed average analyst target is $13.50. The next earnings date is December 8, 2026.

6. U — Unity Software Inc

Market cap: $16.6B · Quality grade: C- · Analyst consensus: 4.58/5 (avg target $50.45)

What they do. The company provides a platform for developing, deploying, and growing games and interactive experiences across mobile, PC, consoles, and extended-reality devices. Its Create Solutions help customers build and operate real-time 2D and 3D content, while Grow Solutions support user acquisition, engagement, and monetization; the platform also includes artificial intelligence tools and advertising capabilities. Unity therefore earns software and service revenue from the development and commercial lifecycle rather than from selling individual games.

Why it fits. Unity is one of the clearest gaming-infrastructure names in the group. Its tools sit underneath games made for multiple platforms, and its user-acquisition, advertising, and monetization products connect developers with the commercial side of live-service businesses. That gives Unity broad ecosystem exposure and potential leverage to AI-enabled development, though it also makes execution and customer economics central to the thesis.

Numbers that matter. Revenue increased 23.9% year over year to $2.03 billion, and gross margin was a strong 76.1%. However, operating margin was negative 5.18% and net margin was negative 28.97%, with trailing EPS of negative $1.36. The reported forward P/E is 25.51, while EBITDA was $146.2 million, showing a business with substantial gross-profit potential but incomplete bottom-line conversion. Return on equity was negative 17.38% and return on assets was negative 3.12%, which helps explain the C- composite quality grade.

Recent momentum. Unity has beaten estimates in four of the seven comparable reported quarters. In August, EPS was $0.14 against an estimate of $0.08, a 75% surprise, but the May quarter missed with $0.23 versus $0.24 and February produced negative $0.21 against an estimate of $0.2051. Analysts supplied five Buy ratings and three Hold ratings, with an average target of $50.45. The next earnings date is November 5, 2026, and the next-year EPS estimate is $1.7424.

5. RBLX — Roblox Corp

Market cap: $28.8B · Quality grade: C+ · Analyst consensus: 3.69/5 (avg target $49.33)

What they do. The company operates an immersive platform for connection and communication, combining the Roblox Client for users, Roblox Studio for developers and creators, and Roblox Cloud for platform infrastructure. Its business is built around a persistent ecosystem in which creators publish experiences and users return to explore them, giving Roblox a platform and engagement model rather than a conventional single-title publishing model.

Why it fits. Roblox represents the social, creator-led side of video games. The platform’s value is tied to recurring engagement and the ability to support a large range of user-generated experiences, making it relevant to the industry’s shift toward persistent digital worlds and specific player cohorts. Its international reach and cloud infrastructure also give it exposure beyond the traditional console release cycle.

Numbers that matter. Revenue grew 35.9% year over year to $5.69 billion, but the company remained unprofitable, with a net margin of negative 17.61%, operating margin of negative 13.27%, and EBITDA of negative $843.5 million. Trailing EPS was negative $1.37, while the reported forward P/E was 192.31, a demanding valuation for a company still forecasting a next-year EPS loss of negative $1.2243. Gross margin was 25.7%, return on equity was negative 432.28%, and return on assets was negative 7.73%.

Recent momentum. Roblox beat estimates in seven of its eight comparable reported quarters. On October 29, EPS was negative $0.32 versus an estimate of negative $0.41, a 22% favorable surprise, following favorable surprises of 21.2% in July and 34.1% in April. The analyst breakdown includes four Buys and 15 Holds, with an average target of $49.33. The next earnings date is February 4, 2027.

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4. APP — Applovin Corp

Market cap: $76.8B · Quality grade: B · Analyst consensus: 4.42/5 (avg target $452.95)

What they do. The company provides artificial intelligence-powered advertising and monetization solutions for mobile app developers, including Axon Ads Manager, MAX in-app bidding, Adjust measurement tools, and Wurl connected-TV services. Its customers include mobile publishers, advertisers, advertising networks, and independent studios, so revenue is tied to helping apps acquire users, optimize advertising inventory, and improve monetization rather than to selling game content directly.

Why it fits. AppLovin is a gaming-adjacent infrastructure and monetization play, with particularly strong exposure to mobile free-to-play economics. Its tools address the sector’s most important operating questions: which users to acquire, how much to pay for them, and how to maximize the value of in-app advertising. It ranks below the more direct publishers because its exposure spans the wider app ecosystem, but the business is closely connected to mobile gaming’s monetization engine.

Numbers that matter. Revenue grew 52.8% year over year to $6.83 billion, and earnings growth was 57%. The financial profile is unusually strong, with an 88.5% gross margin, 77.68% operating margin, 64.58% net margin, and $5.41 billion of EBITDA. Trailing P/E was 17.56 and forward P/E was 12.48, while EPS was $13.01 and the next-year EPS estimate was $19.6617. Return on equity was 203.69% and return on assets was 46.46%, although the composite debt-to-equity component received a Strong Sell rating.

Recent momentum. AppLovin has beaten estimates in all seven comparable reported quarters. The August quarter produced EPS of $3.76 versus an estimate of $3.72, while the February quarter delivered $3.48 against $3.11. Analysts supplied seven Buy ratings and six Holds, with an average target of $452.95. The next earnings date is November 4, 2026, when the supplied estimate is EPS of $3.94.

3. EA — Electronic Arts Inc

Market cap: $52.9B · Quality grade: B · Analyst consensus: 3.71/5 (avg target $205.79)

What they do. The company develops, publishes, markets, and delivers games for consoles, PCs, and mobile devices across sports, racing, first-person shooter, action, role-playing, and simulation genres. Its portfolio includes EA SPORTS College Football, Madden NFL, The Sims, Apex Legends, and Battlefield, while digital distribution, additional content, and subscription offerings provide revenue beyond initial game sales.

Why it fits. Electronic Arts has deep, direct exposure to the theme through a combination of recognizable intellectual property, recurring live services, and digital distribution. Sports franchises are particularly relevant to the industry’s shift toward repeat engagement because they can support ongoing content and subscription spending, while Apex Legends and The Sims broaden the portfolio beyond a single genre or platform.

Numbers that matter. Revenue grew 18.9% year over year to $7.85 billion, and earnings growth was 97.5%. Gross margin was 79.9%, operating margin was 25.83%, and net margin was 13.8%, with EBITDA of $1.72 billion. The reported trailing P/E was 49.00 and forward P/E was 24.10, making the valuation more demanding than the strongest-growth names in the group. Return on equity was 16.46% and return on assets was 7.23%.

Recent momentum. EA beat estimates in four of the eight comparable reported quarters, but the recent record weakened. The August 4 quarter reported EPS of negative $0.23 against an estimate of $0.27, a negative 185.2% surprise, after May EPS of $1.59 missed an estimate of $2.36. The analyst breakdown contains 18 Holds and no listed Buy or Sell count, with an average target of $205.79. The next earnings date is November 3, 2026.

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Methodology

This monthly screen uses primary-source financial information, market capitalization, profitability measures, valuation ratios, growth rates, earnings history, analyst expectations, and composite quality grades. The universe constraint is US-listed companies with market capitalizations above $500 million, while the ranking emphasizes directness and depth of video game exposure before business fundamentals. Pure publishers and game platforms therefore receive more thematic weight than diversified retailers or advertising providers, although financial quality can materially affect the final order. The list is refreshed monthly to reflect changes in operating results, estimates, valuations, and the gaming industry backdrop.

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