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▌Top Stocks · VIDEO GAMES·Updated August 2, 2026

7 Video Games Stocks Worth Watching Right Now in August 2026

Seven video game stocks are ranked by investment quality, spanning publishers, platforms, retail, advertising technology and game-development infrastructure.

Top Stocks · VIDEO GAMESUpdated August 2, 2026
GMEURBLXAPPEA+2 locked
Last refreshed August 2, 2026·15 min read
7 Video Games Stocks Worth Watching Right Now in August 2026

Video games remain one of the most durable consumer internet categories because players return repeatedly, digital distribution scales globally, and successful franchises can monetize well beyond an initial purchase. The industry now spans much more than boxed software: live-service content, subscriptions, in-game purchases, mobile advertising and creator economies all influence shareholder returns. Electronic Arts’ FY26 results offer a useful industry marker, with live services and other net revenue still representing the majority of revenue. That shift makes recurring engagement and franchise durability central considerations for investors evaluating game publishers and related technology businesses.

The value chain has several layers. Publishers such as Electronic Arts and Take-Two own or control valuable intellectual property, while Roblox monetizes a user-generated-content platform and Unity supplies development, deployment and growth tools to creators. AppLovin captures advertising and app-monetization spend, and Gravity offers a more focused portfolio of online and mobile games. The strongest structural drivers are the move from one-time sales toward recurring digital revenue, mobile and cross-platform play, and live operations that extend the commercial life of major releases. Each model has different exposure to hit risk, user engagement and monetization efficiency.

This countdown ranks seven US-listed video games stocks by investment quality rather than by brand recognition or short-term share-price performance. The ranking weighs the supplied composite quality grades alongside profitability, valuation, growth, balance-sheet signals, analyst consensus and recent earnings execution. The list proceeds from #7 to #1, so the highest-ranked opportunity appears at the end. Investors should also remember that a strong game pipeline or platform position does not automatically translate into attractive returns when expectations, leverage or operating losses are elevated.

Methodology brief. The screen focuses on US-listed companies with market capitalizations above $500 million and direct exposure to video games, gaming platforms or enabling infrastructure. Ranking criterion is investment quality: valuation, profitability, returns on capital, leverage, growth, earnings consistency and the supplied composite grade all inform the ordering. The data is reviewed monthly, while the discussion uses the latest available financial and consensus figures in the dossier. This is a countdown, not a recommendation that every company suits every portfolio; the best-ranked pick is reserved for #1 at the end.

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7. GME — GameStop Corp.

Market cap: $9.7B · Quality grade: B+ · Analyst consensus: 1.00 score (avg target $13.5)

What they do. The company operates a specialty retail and e-commerce business selling new and pre-owned gaming hardware, software, accessories, digital currency and downloadable content. It also sells collectibles, apparel, toys, trading cards and other pop-culture products through GameStop, EB Games, Micromania and Zing Pop Culture. That gives GameStop exposure to both the physical gaming channel and higher-margin enthusiast merchandise, although its retail model remains more transaction-oriented than the recurring digital models elsewhere in this list.

Why it fits. GameStop is a direct way to participate in gaming demand through hardware cycles, software purchases, downloadable content and in-game currency. Its collectibles business adds a broader entertainment angle, while its stores and e-commerce sites provide customer access across the gaming ecosystem. The stock ranks last because the business is less aligned with the industry’s strongest recurring-revenue tailwinds than publishers, platforms and gaming infrastructure providers.

Numbers that matter. Revenue was $3.7328 billion, with year-over-year revenue growth of 14.1%. Profitability is a relative strength: gross margin was 34.4%, operating margin was 16.61% and net margin was 20.45%, while return on equity was 14.1% and return on assets was 2.7%. The trailing P/E was 16.209, compared with a forward P/E of 28.2486, and EBITDA was $412.3 million. EPS growth was reported at 633.3% year over year, but next-year estimated EPS of $0.81 is below trailing EPS of $1.34, highlighting an uneven outlook.

Recent momentum. GameStop has beaten estimates in all seven reported quarters in the supplied beat-rate measure. In the latest completed quarter, EPS of $0.30 exceeded the $0.16 estimate by 87.5%; the prior quarter produced EPS of $0.216 versus an $0.08 estimate, a 170.0% surprise. The reported analyst consensus score is 1.00, with an average target of $13.5, and the next earnings date is September 8, 2026. The quality grade is supported by return metrics but held back by debt-to-equity and discounted-cash-flow components.

6. U — Unity Software Inc

Market cap: $13.8B · Quality grade: C- · Analyst consensus: 3.9655 score (avg target $35.7232)

What they do. The company provides a platform for developing, deploying and growing games and interactive experiences across mobile phones, PCs, consoles and extended-reality devices. Its Create Solutions help build, ship and run real-time 2D and 3D content, while Grow Solutions support user acquisition, engagement and monetization; the platform also includes artificial-intelligence solutions, advertising, publishing and professional services. Unity therefore sells enabling software and services across the development lifecycle rather than depending on a single game franchise.

Why it fits. Unity is the clearest picks-and-shovels exposure in the group. Its tools sit beneath mobile, PC, console and extended-reality games, while its Grow products connect development with advertising, user acquisition and live-service monetization. That breadth could benefit from the industry’s shift toward persistent digital experiences, but the investment case depends on converting platform scale into sustainable earnings.

Numbers that matter. Revenue was $1.922886016 billion and grew 16.8% year over year. Unity’s gross margin was a strong 74.7%, but operating margin was negative 15.23% and net margin was negative 34.99%; return on equity was negative 20.11% and return on assets was negative 4.0%. EBITDA was $71.12 million, and the forward P/E was 33.7838 even as trailing earnings remained negative. Estimated next-year EPS of $1.316 points to a substantial expected earnings inflection, but the current profitability profile explains the C- composite grade.

Recent momentum. Unity’s latest completed quarter produced EPS of $0.23 versus a $0.24 estimate, a 4.2% miss; the preceding quarter reported a much larger miss, with EPS of negative $0.21 against an estimate of $0.2051. Its supplied beat rate is 4/7. Analysts show four buys and 13 holds, no reported sell count, a consensus score of 3.9655 and an average target of $35.7232. The next earnings date is August 6, 2026, making execution on the expected earnings recovery an important near-term test.

5. RBLX — Roblox Corp

Market cap: $25.4B · Quality grade: C- · Analyst consensus: 4.0857 score (avg target $56.0606)

What they do. The company operates an immersive platform built around Roblox Client, Roblox Studio and Roblox Cloud. Users explore experiences through the client, creators build and publish content with Studio, and the cloud infrastructure supports the platform. This is a user-generated-content business in which engagement, creator activity and platform monetization are more important than sales of a fixed catalog of packaged games.

Why it fits. Roblox directly represents the community and creator-economy layer of video games. Its model can extend the supply of experiences through developers and creators, supporting recurring engagement rather than relying exclusively on internally produced releases. The platform’s strategic appeal is substantial, but the ranking reflects the gap between strong revenue growth and still-negative profitability.

Numbers that matter. Revenue was $5.685551104 billion and grew 35.9% year over year, the strongest reported revenue growth among the platform-oriented names in the list. That expansion has not yet produced profits: gross margin was 25.7%, operating margin was negative 13.27% and net margin was negative 17.61%, while return on equity was negative 432.28% and return on assets was negative 7.73%. EBITDA was negative $843.521984 million, and the forward P/E was 192.3077 while trailing earnings were negative. Next-year estimated EPS remains negative at $1.1436.

Recent momentum. Roblox reported EPS of negative $0.26 for the latest completed quarter, better than the negative $0.33 estimate by 21.2%. Its supplied beat rate is 7/8, with the company beating estimates in the latest four completed quarters. The analyst breakdown includes four buys and 14 holds, with no reported sell count; the consensus score is 4.0857 and the average target is $56.0606. The next earnings date is October 29, 2026, so investors will be watching whether rapid revenue growth begins to narrow the loss profile.

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4. APP — Applovin Corp

Market cap: $133.0B · Quality grade: B · Analyst consensus: 4.2692 score (avg target $654.6)

What they do. The company provides artificial-intelligence-powered advertising solutions through its Advertising and Apps segments. Axon Ads Manager helps developers automate and optimize marketing, MAX runs real-time auctions for in-app advertising inventory, Adjust provides measurement and analytics, and Wurl offers connected-TV distribution and advertising services. AppLovin’s competitive position is tied to the software and data infrastructure that helps mobile app publishers, advertisers and independent studios acquire users and monetize inventory.

Why it fits. AppLovin captures the advertising and monetization layer around mobile games rather than depending on the success of one title. Its tools connect user acquisition, in-app bidding and measurement, aligning the company with the industry’s shift toward digital engagement and performance-based spending. That makes it a high-quality growth compounder on operating metrics, though its valuation and balance-sheet scores keep it below the publisher picks.

Numbers that matter. Revenue was $6.164192256 billion, up 59.0% year over year, while earnings growth was 113.1%. AppLovin reported an 88.4% gross margin, a 78.15% operating margin and a 64.29% net margin; return on equity was 266.44% and return on assets was 44.24%. EBITDA reached $4.872055808 billion. The trailing P/E was 34.4861 and the forward P/E was 25.1256, meaning the valuation still assumes considerable profitability and growth even though forward earnings are lower than the recent growth rate might suggest.

Recent momentum. AppLovin has beaten estimates in all seven reported quarters in the supplied beat-rate measure. The latest completed quarter delivered EPS of $3.76 versus an estimate of $3.64, a 3.3% beat, following a 11.9% beat in the prior quarter. Analysts report four buys, four holds and one sell, alongside a consensus score of 4.2692 and an average target of $654.6. The next earnings date is August 5, 2026, when continued advertising growth and margin durability will be central to the investment case.

3. EA — Electronic Arts Inc

Market cap: $53.0B · Quality grade: B · Analyst consensus: 3.7143 score (avg target $205.7857)

What they do. The company develops, publishes and delivers games, content and services for consoles, PCs and mobile devices. Its portfolio spans sports, racing, first-person shooter, action, role-playing and simulation titles, with franchises including EA SPORTS College Football, Madden NFL, The Sims, Apex Legends and Battlefield. Electronic Arts distributes through digital and retail channels, while live services, extra content and subscriptions provide a recurring monetization layer around its established intellectual property.

Why it fits. EA is one of the clearest examples of the mature publisher model benefiting from live operations. Sports franchises can support recurring annual engagement, while Apex Legends, The Sims and Battlefield diversify the portfolio across genres and monetization formats. The company’s FY26 results, in which live services and other net revenue remained the majority of revenue, reinforce the sector-wide move toward ongoing player spending rather than only upfront game sales.

Numbers that matter. Revenue was $7.530999808 billion and grew 11.9% year over year, while earnings growth was 85.3%. Gross margin was 79.0%, operating margin was 24.01% and net margin was 11.78%; return on equity was 13.49% and return on assets was 5.7%. EBITDA was $1.484999936 billion. The trailing P/E was 59.96 versus a forward P/E of 24.0964, and next-year estimated EPS of $5.7745 is above trailing EPS of $3.50. That forward valuation is more supportable than the trailing multiple, but it remains a key quality consideration.

Recent momentum. EA’s supplied beat rate is 4/7, with the latest completed quarter producing EPS of $1.59 versus a $2.36 estimate, a 32.6% miss. The previous quarter also missed, with EPS of $0.35 compared with an estimate of $1.48, a 76.4% shortfall. Analysts report 18 holds, with no buy or sell counts supplied; the consensus score is 3.7143 and the average target is $205.7857. The next earnings date is August 4, 2026, so the near-term focus is whether live-service strength can offset quarterly volatility.

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Methodology

The ranking combines primary-source company descriptions and financial data with composite metrics covering valuation, profitability, return on equity, return on assets, leverage and earnings execution. Growth rates, trailing and forward P/E ratios, margins, EBITDA, analyst consensus and recent estimate beats or misses were considered alongside the overall quality grade. The intended universe is US-listed companies with market capitalizations above $500 million and direct exposure to video games, gaming platforms or enabling infrastructure. The list is refreshed monthly, so the ordering can change as earnings, valuations, consensus expectations and operating results change. It is a quality screen, not a guarantee of future performance.

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